Tag Archives: monster hunter wilds producer ryozo tsujimoto

Plans for Monster Hunter Wilds x Final Fantasy 14 collab started at Gamescom 2024

**Monster Hunter Wilds x Final Fantasy 14 Collaboration Event: A Journey of Mutual Trust and Creativity**

Over the past few weeks, Capcom and Square Enix have delighted fans with the Monster Hunter Wilds x Final Fantasy 14 collaboration event. This exciting crossover introduced a variety of Final Fantasy-themed elements into Monster Hunter Wilds—and vice versa—offering players a unique experience blending both beloved worlds.

### A History of Collaboration

This isn’t the first time these industry giants have joined forces. The foundation for the current collaboration was laid back in 2018 with the successful Monster Hunter World x Final Fantasy 14 event. Fast forward to Gamescom 2024, when key figures from both teams—Monster Hunter Wilds Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Final Fantasy 14 Producer and Director Naoki Yoshida—met for a pivotal dinner discussion that reignited their collaborative spirit.

During Tokyo Game Show 2025, these game leads shared insights about how that meeting set a new wave of collaborative plans in motion, culminating in this year’s crossover event.

### A Collaboration Made in Mutual Trust

For those new to the event, Monster Hunter Wilds launched its Final Fantasy 14 collaboration on **September 29, 2025**. The update brought a thrilling hunt for Omega Planetes, tied to an engaging storyline, along with exciting content such as the Dark Knight armor set, the Soul of the Pictomancer weapon, Chocobo and Moogle skins, and the addition of Malboro and Cactuar as endemic life.

Following this, on **October 6, 2025**, Final Fantasy 14 released Patch 7.35, which introduced an eight-player battle against the formidable Guardian Arkveld. This quest involved a Palico and its mysterious Seikret pal. Players also gained access to Monster Hunter-themed cosmetics for their characters and mounts.

This wealth of content emerged from a genuine desire by both teams to collaborate again, building on the strong foundation from the 2018 event.

### Behind the Scenes: Conversations That Sparked the Collaboration

Ryozo Tsujimoto reflected on the origins of this partnership:

> “I’ve known Mr. Yoshida for a very long time. I have a great deal of respect for his creativity and commitment to game development as a producer. We were finally able to work together for the first time during the Monster Hunter World x Final Fantasy 14 collaboration. It was really a casual approach we made to one another, asking if there was anything we could do together with respect to our games.”

He recalled that at Gamescom 2024 in Cologne, Germany, a dinner with Yoshida and his team casually steered towards revisiting the fun they had in the previous collaboration.

> “Monster Hunter Wilds wasn’t out at the time—we were showing it off at Gamescom, so it was kind of on our minds. We didn’t decide then and there, but we agreed to have more productive discussions about working together again. Ultimately, that led up to Tokyo Game Show 2024, where I finally managed to catch up with him in Tokyo, and we set it in stone that we’d be working on something together.”

Naoki Yoshida shared his perspective on the partnership:

> “Working with Capcom’s Monster Hunter team was a no-brainer, even back in 2018. They supported us from the very beginning when I took over Final Fantasy 14 and began steering it toward success between 2010 and 2013 during the launch of A Realm Reborn.”

Yoshida praised the Monster Hunter team for their unwavering support:

> “When I first took on Final Fantasy 14’s remake and rebuilding, [Tsujimoto] came to me and said, ‘Why are you taking on such a crazy plan? This seems like so much to take on, but if there’s anything we can do to help from our team, we would love to help you. Whether the game is a success or not, we want to work with you in the future.’ The reason Final Fantasy 14 is here is because of that support.”

### Original Content and Exciting New Experiences

Both teams emphasized that nearly all content featured in these collaborations—across Monster Hunter Wilds and Final Fantasy 14—is freshly created for this project.

Yoshida noted:

> “There is one scene with a character drinking a potion that we did reuse in Final Fantasy 14, but everything else has been completely created new. This will be different from the Monster Hunter World event.”

### Looking Ahead

With both collaborations now live, Capcom and Square Enix hope to spark renewed excitement among fans—encouraging players to explore each other’s ongoing worlds and enjoy the unique content born from this creative partnership.

This collaboration stands as a testament to the trust and camaraderie between the Monster Hunter and Final Fantasy teams, promising more thrilling projects in the future. Stay tuned!
https://www.shacknews.com/article/146317/monster-hunter-wilds-final-fantasy-14-interview-tokyo-game-show-2025