Category Archives: gaming

Borderlands 4 “cannot change resolution” bug: Possible reasons and how to fix

How to Fix the “Cannot Change Resolution” Bug in Borderlands 4

While most of Borderlands 4’s bugs hinder the gameplay experience, some are technical snags. One such issue affects PC players who cannot change their resolution to the desired output. Considering that PC gaming is all about scalability and personalization to achieve the perfect blend of visuals and performance, this can be quite frustrating.

This guide explains everything you need to know about the resolution-changing bug in Borderlands 4 and how to fix it.

Understanding the Resolution Change Issue

As the name suggests, this bug relates to changing the game’s resolution on your PC. Sometimes, when trying to lower the resolution in “Fullscreen” mode—for example, going from 1080p to 900p—you may notice that the higher resolutions like 1080p disappear from the “Resolution” menu.

This means that after selecting a lower resolution, the upper bounds are no longer listed, making it impossible to switch back without restarting or reinstalling the game.

How to Fix the Resolution Bug

Fortunately, the solution is straightforward. Follow these steps to regain all resolution options under Fullscreen mode:

  1. Go to Visuals (Basic) settings.
  2. Select “Windowed” under Display Mode.
  3. Choose any resolution and click “Apply Settings.” The game will now render in a window on your desktop.
  4. Change the Display Mode back to “Fullscreen.”
  5. Now, all resolution options—including previously missing ones—should be available.
  6. Apply your desired resolution and exit to the main menu.

What Causes This Bug?

The exact cause of this malfunction remains unclear. However, judging by its behavior, it appears that Borderlands 4 struggles to properly recognize resolution changes when switching display modes.

It’s worth noting that Borderlands 4 has faced technical issues across all platforms since its launch. The problems have been so significant that Gearbox Software delayed the Nintendo Switch 2 version of the game, originally planned for release in October 2025.

Summary

If you encounter issues changing the resolution while playing Borderlands 4 on PC, switching to Windowed mode and applying a resolution before returning to Fullscreen mode will restore all resolution options. This simple workaround should help you regain control over your display settings and enhance your gameplay experience.

Related Articles on Borderlands 4

https://www.sportskeeda.com/mmo/borderlands-4-cannot-change-resolution-bug-possible-reasons-fix

Evening Reading – September 30, 2025

Welcome, Shackers, to the end of another Tuesday! We’re back from Tokyo Game Show 2025 and prepping a mountain of content for your viewing and reading pleasure. Stay tuned as we roll out our coverage throughout the coming days. For now, it’s time to pull the curtain on another day worth of posting. Here’s your Evening Reading — in case you missed it at Shacknews.

**What is the exact release time of Ghost of Yotei?**

**OpenAI’s Sora AI video generator to reportedly require opt-out from copyright holders**

**Avalanche Studios to close Liverpool studio and lay off employees at other locations**

**PowerWash Simulator 2 demo releases today on PC**

**Hades 2 review: The ‘House’ always wins**

**Super Mario Galaxy + Super Mario Galaxy 2 review: Delightfully disorienting**

And now… more stuff from The Internet!

**EA going AI?**
Nothing about any of this sale seems good for fans — just the people doing the business. It’s going to be weird to watch the effects this has on EA’s game releases in the long run.

**A little too evergreen**
There are a few too many ongoing stories these days to which this could apply, don’t you think?

**Hinako the Hammer**
I hear the story is really, really good, but I can’t stop laughing at how silly strong Hinako seems to be.

**Battle of two honkin’ chonkers**
Fat Bear Week is almost over. Only two beefy beasties remain. Who will win?! (Go, Chunk!)

**The film magic of Buster Keaton**
The athleticism and filming sleight of hand with which Buster Keaton, other actors, and the directors pulled off these stunts will never cease to impress me.

**Happy duck**
Ducks can be quite mean, so it’s very funny to me when they’re so ridiculously playful.

**It’s Showtime! Again!!**
Nintendo Music might be the best mobile app Nintendo’s got going these days.

And there you have it. That’s your Evening Reading for this September 30.

If you’d like to support the site and our continuing videos and coverage, then consider joining Shacknews Mercury, where you can support the site for as little as a dollar a month.

You can also check out our host of helpful apps, such as **Shackmaps**, in which we are mapping out the content of popular games including *Hollow Knight: Silksong* and *Mario Kart World*.

Don’t miss **Bubbletron**, a game where you assemble your next trillion-dollar idea from a daily-changing set of prompts. Will you get the highest valuation for the money hat?

Thanks for stopping by, and have a good night. We’ll be back with even more coverage tomorrow!
https://www.shacknews.com/article/146173/evening-reading-september-30-2025

Evening Reading – September 30, 2025

Welcome, Shackers, to the end of another Tuesday. We’re back from Tokyo Game Show 2025 and prepping a mountain of content for your viewing and reading pleasure. Stay tuned as we roll out our coverage throughout the coming days. For now, it’s time to pull the curtain on another day worth of posting. Here’s your Evening Reading, in case you missed it at Shacknews.

**Latest Headlines:**

– What is the exact release time of *Ghost of Yotei*?
– OpenAI’s Sora AI video generator to reportedly require opt-out from copyright holders
– Avalanche Studios to close Liverpool studio and lay off employees at other locations
– *PowerWash Simulator 2* demo releases today on PC
– *Hades 2* review: The ‘House’ always wins
– *Super Mario Galaxy* + *Super Mario Galaxy 2* review: Delightfully disorienting

**And now, more stuff from The Internet!**

**EA going AI?**
Nothing about any of this sale seems good for fans — just the people doing the business. It is going to be weird to watch the effects this has on EA’s game releases in the long run.

**A little too evergreen**
There are a few too many ongoing stories these days to which this could apply, don’t you think?

**Hinako the Hammer**
I hear the story is really, really good, but I can’t stop laughing at how silly strong Hinako seems to be.

**Battle of two honkin’ chonkers**
Fat Bear Week is almost over. Only two beefy beasties remain. Who will win?! (Go, Chunk!)

**The film magic of Buster Keaton**
The athleticism and filming sleight of hand with which Buster Keaton, other actors, and the directors pulled off these stunts will never cease to impress me.

**Happy duck**
Ducks can be quite mean, so it’s very funny to me when they’re so ridiculously playful.

**It’s Showtime! Again!!**
Nintendo Music might be the best mobile app Nintendo’s got going these days.

And there you have it. That’s your Evening Reading for this September 30.

If you’d like to support the site and our continuing videos and coverage, consider joining Shacknews Mercury, where you can support the site for as little as a dollar a month.

You can also check out our host of helpful apps, such as Shackmaps, where we’re mapping out the content of popular games including *Hollow Knight: Silksong* and *Mario Kart World*.

Don’t miss Bubbletron, a game in which you assemble your next trillion-dollar idea from a daily-changing set of prompts. Will you get the highest valuation for the money hat?

Thanks for stopping by, and have a good night. We’ll be back with even more coverage tomorrow!
https://www.shacknews.com/article/146173/evening-reading-september-30-2025

Hades 2 review: The ‘House’ always wins

To that point, this was an indie studio that always had a new story to tell. It had never put out a sequel to any of its previous games. Imagine the pressure on this developer when it decided to buck that trend to craft a sequel to one of the best games of the modern era, one that helped define what it means to be a roguelite.

With all of that said, Supergiant Games has not only crafted one of modern gaming’s best roguelites, it has now crafted one of modern gaming’s best sequels. It’d be cliché to say *Hades 2* is everything *Hades* was and more, but it’d also be accurate. This sequel isn’t just good; it’s godlike.

### Time Marches On

*Hades 2* takes place years after the events of the original game, but a lot has happened in the time that has passed. Original protagonist Zagreus is nowhere to be found. Neither, for that matter, is original antagonist Hades.

Instead, players are taken to a new setting called The Crossroads, where they meet a new lead character. Melinoe is the daughter of Hades, who has spent her life under the tutelage of the all-powerful witch Hecate. The House of Hades has been taken over by Chronos, the Titan of Time, who seems to be waging a grander war against all of the gods.

It’s up to Melinoe to topple the fiend, retake the Underworld, and find her family.

That’s the gist of the story, but much of it is shrouded in mystery. While questions surround the whereabouts of Hades and Zagreus, similar questions linger around the original game’s supporting characters.

The most visible example is Hypnos, the God of Sleep, who has fallen into an eternal slumber for reasons unknown. Other examples are found over the course of the game, pointing to some of Supergiant’s most masterful storytelling to date.

### Storytelling Through Roguelite Runs

While roguelite runs focus on gameplay success, there’s never a run where players don’t learn more about the story, meet new characters, push arcs forward, and come a step closer to solving some of the overarching mysteries the narrative presents.

To this point, much of this sounds like it plays out similarly to the original *Hades*. That’s not a bad thing. If you’re going to borrow ideas, why not from the best—especially if that’s yourself?

However, as the game progresses, its scope grows wider, surpassing the original title. As Chronos’ true machinations start to take shape, it becomes clear that the *Hades* 1-style Underworld run is only the beginning. There’s much more to explore, far more characters to meet, and new ways to interact with them.

There are additional methods to push the story and gameplay progress forward, like the Cauldron in The Crossroads, where Melinoe crafts run-altering spells, an Arcana with Tarot cards that grant useful buffs, and an upgrade system for the Nocturnal Arms—Melinoe’s weapons of choice.

### A New Supporting Cast to Love

While there’s no replacing some of the minor characters from the first game, the supporting cast of *Hades 2* quickly grows on you through their well-crafted stories and the pacing of their arcs.

– **Dora** is Melinoe’s roommate. She’s smarter than the other Shades but can’t remember her past and is content to live her afterlife without ever leaving her room.

– **Hecate** is a calculating leader, straddling the line between a maternal figure and a strict teacher who equips Melinoe with survival tools.

– **Moros**, the incarnation of Doom, yearns to help but is limited by what the Fates allow.

– **Eris** is a devil-may-care free spirit who may or may not be a double agent causing misery just for the fun of it.

All their stories unfold masterfully, offering just enough intrigue to keep you invested and eager for the next run.

Characters encountered during runs, like Narcissus and Echo, start quirky but reveal surprising depth as the story progresses.

### Meet Melinoe: A Different Kind of Protagonist

Inevitably, Melinoe will be compared to Zagreus, and in a head-to-head comparison, she might not come out on top. Zagreus had a defiant charm, driven by the desire to find the mother he never knew. Their conflict was fiery yet somehow endearing.

Melinoe lacks Zag’s charm but possesses a wholesome determination fueled by never having known her family, with only a portrait from her infancy to keep her motivated. She’s single-mindedly driven to defeat Chronos, which somewhat stunts her character development in the early hours.

There’s even an encounter with Chaos from the first game where they almost lament how much more amusing Zagreus was.

However, as Melinoe encounters more characters and strengthens relationships with the gods, her personality blossoms. Having spent her life learning to fight, she now fights for others.

Her mission’s focus broadens from self-driven to serving others. This evolution is evident in the game’s gift-giving mechanics and the resultant interactions. Helping others grow helps Melinoe discover who she truly is, making this one of *Hades 2*’s most compelling ongoing storylines.

### A Perfect Entry Point with Layers for Veterans

One of the benefits of *Hades 2* using mostly new characters is its accessibility to newcomers. You can jump in blind and still enjoy Supergiant’s storytelling without feeling lost.

For players of the original, there’s so much more to appreciate: the bittersweet discovery of Hypnos’s state, pride in seeing Skelly’s evolution into Commander Schelemeus, and a tantalizing mystery about the fate of key characters.

This blend of heartbreak, pride, and curiosity forms a seed of intrigue that grows over dozens of hours into a deeply fulfilling narrative experience.

### Gameplay Loop That Supports the Journey

Of course, a desire to see this journey through depends on the gameplay loop’s strength—and here, *Hades 2* excels again.

At the beginning (an important qualifier), *Hades 2* is structured similarly to the original game. Players dive into the realm of Erebus with a Nocturnal Arm of choice, battling hostile Shades and monsters, facing bosses, and ultimately confronting Chronos.

The main difference: instead of fighting upward like in the first game, players fight downward, aiming to reach the Underworld.

Individual chamber layouts are randomized, each with foes, hazards, and rewards. Runs may feel familiar but are rarely the same—especially as gods and characters offer Boons to strengthen Melinoe in unique ways.

Combat remains crisp. Each weapon has a main function, an alt-fire option, and a dash move.

Melinoe’s upbringing as a witch adds new layers: a casting circle traps enemies and can be enhanced by divine Boons. A magic meter lets her unleash charged attacks that feed a Hex meter, unlocked by moon goddess Selene. Hex actions provide healing, attack boosts, and effects like resurrecting minor foes as allies.

The combat system is easy to grasp yet offers a high skill ceiling without feeling unattainable.

### Bosses That Impress and Inspire

Bosses remain marvelously imaginative. Hecate, as the first boss, is a warm-up test.

Traveling through the second world, Oceanus, you’ll hear a faint song leading to the reveal of the second boss: Scylla and the Sirens—a reimagining of the mythical sirens as a girl punk group.

It’s a clever concept, having players survive a deadly rock performance that blends the game’s soundtrack in a brilliantly inventive way.

Other bosses feature unique narrative and mechanical quirks, but I won’t spoil them here.

One boss merits further mention, but more on that later.

### A Gameplay Revolution: The Surface Run

Much like the story, the gameplay starts familiar but soon expands drastically.

After meeting Hermes, the messenger god references a war atop Mount Olympus—an entirely different run that takes place on the surface.

This introduces a new objective sequence: players must find a way to reach the surface, realize Melinoe can’t survive there, and solve how she can stay without being dragged back to the Underworld.

What began as a familiar experience evolves into something fresh and expansive.

Think of it like the “Second Quest” in *The Legend of Zelda*—a drastic jump in complexity and scale.

Objectives shift, level layouts transform, and Melinoe navigates enemies and chambers in new ways.

This all culminates in an epic final boss fight on the surface, delivering the pinnacle of the *Hades* boss formula.

Despite progress equipping Melinoe for tough challenges, the surface’s final boss taunts you with your unpreparedness, signaling there’s more to accomplish and an even bigger climax ahead.

### See You at The Crossroads

While runs and combat are thrilling, *Hades 2* is equally engaging between runs.

The first game introduced this with Zagreus talking to House of Hades denizens via fresh dialogue during encounters, exploring parts of the House, and gift-giving.

*Hades 2* vastly expands on this.

The Crossroads begins as a humble hub but grows over time, and fostering this growth is a core joy.

At its center is the Cauldron. With the right ingredients, Melinoe can cast spells affecting gameplay in diverse ways: adding stations, unlocking rooms for rest and recharge, and pushing the story forward.

Many Cauldron spells unlock Crossroads locations and activities, like gardening.

Players can plant seeds found during runs and use the harvest as Cauldron ingredients, Arcana unlocks, or weapon upgrades.

Finding specific ingredients can be luck-dependent, sometimes requiring multiple runs.

### New Ways to Connect

The most exciting Cauldron spells open Crossroads areas with new outlets to know everyone better:

– Hot springs
– A fishing hole
– A tavern

All feed into a relationship system. Occasionally, players can even pursue romance, with scenes that balance lightheartedness and sincerity.

While focused on defeating Chronos and exploring the surface, I found myself equally invested in coaxing Dora out of her shell.

If there’s one minor downside, it’s that friendship and romance options feel a bit limited—the more love, the better.

### Always on Time

The original *Hades* remains one of my favorite modern-era games, sparking interest in a genre I hadn’t given much thought to before.

Since then, roguelites have exploded in popularity across the gaming landscape.

Many imitators emerged—games like *Returnal*, *Curse of the Dead Gods*, *The Rogue Prince of Persia*, *Teenage Mutant Ninja Turtles: Splintered Fate*, and add-ons like *Splatoon 3’s* Side Order DLC have explored the genre.

Some offered distinct takes with varying degrees of success.

Few, however, have matched the critical and fan acclaim of *Hades*.

Supergiant Games helped build this genre-monster into what it is today—and *Hades 2* only cements their mastery.

### Building On a Masterpiece

This sequel didn’t have to improve on everything from its predecessor but chose to build on it.

The story and characters are more engaging; stakes feel higher.

Combat remains fluid with more dimensions, making gameplay more involved.

Between runs, there’s enough to do to keep the game on your mind long after you’ve stopped playing.

*Hades 2* represents everything a gaming sequel should be.

It’s a game that will keep me coming back, whether on PC or Switch 2. (Cross-save works great, by the way.)

### Endless Discovery

Even after conquering Chronos and scaling the surface, there’s so much more to do.

Every time I thought I had the game or story figured out, something else happened to upend my understanding.

Like the late “Rowdy” Roddy Piper used to say, “When I thought I had the answers, *Hades 2* changed the question.”

I might still discover something mind-blowing after this review is published.

There’s always something new to find in the House of Hades—a house that’s eternal and never grows old.
https://www.shacknews.com/article/146142/hades-2-review-score

Hades 2 review: The ‘House’ always wins

To that point, this was an indie studio that always had a new story to tell. It had never put out a sequel to any of its previous games. Imagine the pressure on this developer when it decided to buck that trend to craft a sequel to one of the best games of the modern era, one that helped define what it means to be a roguelite.

With all of that said, Supergiant Games has not only crafted one of modern gaming’s best roguelites, it has now crafted one of modern gaming’s best sequels. It’d be cliché to say *Hades 2* is everything *Hades* was and more, but it’d also be accurate. This sequel isn’t just good — it’s godlike.

### Time Marches On

*Hades 2* takes place years after the events of the original game, but a lot has happened in the time that has passed. Original protagonist Zagreus is nowhere to be found. Neither, for that matter, is original antagonist Hades.

Instead, players are taken to a new setting called The Crossroads, where they meet a new lead character: Melinoe. She is the daughter of Hades, who has spent her life under the tutelage of the all-powerful witch Hecate.

The House of Hades has been taken over by Chronos, the Titan of Time, who seems to be waging a grander war against all of the gods. It’s up to Melinoe to topple the fiend, retake the Underworld, and find her family.

That’s the gist of the story, but much of it is shrouded in mystery.

### Mystery and Masterful Storytelling

While questions surround the whereabouts of Hades and Zagreus, similar questions loom over the original game’s supporting characters. The most visible example is Hypnos, the God of Sleep, who has fallen into an eternal slumber for reasons unknown.

Other examples arise throughout the game, pointing to some of Supergiant’s most masterful storytelling to date.

While roguelite runs are as much about gameplay success, there’s never a run where players don’t learn more about the story, meet new characters, push story arcs forward, and get a step closer to solving overarching narrative mysteries.

### Familiar Yet Expanding

To this point, much of this sounds similar to the original *Hades*. First off, that’s not a bad thing. If you’re going to borrow something, borrow from the best—especially if that means yourself.

However, as the game progresses, its scope grows wider, surpassing that of the original game.

As Chronos’ true machinations unfold, it becomes clear that the classic Underworld run is only the beginning. There’s much more to explore: far more characters to meet, more ways to interact, additional paths to push both story and gameplay forward.

### New Features and Characters

Among the new features are the Cauldron in The Crossroads, where Melinoe crafts run-altering spells; an Arcana system with Tarot cards granting useful buffs; and an upgrade system for the Nocturnal Arms, Melinoe’s weapons of choice.

Though some minor characters from the first game aren’t replaced, the new supporting cast is deeply captivating, and their stories unfold beautifully.

– **Dora** is Melinoe’s roommate, smarter than other Shades, but she can’t remember her past and chooses to live in her afterlife without leaving her room.
– **Hecate** straddles the line between mother figure and strict teacher, providing Melinoe with the tools to survive.
– **Moros**, the incarnation of Doom, yearns to help but is limited by the Fates.
– **Eris** is a devil-may-care free spirit, potentially a double agent, who spreads mischief just for the fun of it.

The developers have crafted all their stories carefully, pacing each reveal to hold your interest and encourage more runs.

### Characters Along the Way

Characters like Narcissus and Echo start quirky but deepen as you progress.

And then there’s Melinoe herself, the inevitable comparison to Zagreus.

### Melinoe vs. Zagreus

Zagreus had a defiant charm — driven by a desire to find the mother he never knew, and unphased by his father’s anger. Their conflict echoed the playful violence of Popeye and Bluto.

Melinoe lacks that charm but brings a wholesome determination. She never knew her family and holds only a portrait of them as a baby to keep her motivated.

Her mission to defeat Chronos defines her early character development, which can feel stunted for the first dozen or so hours. Even an encounter with Chaos (returning from the first game) captures a lament over how much more amusing Zagreus was.

However, as Melinoe meets more characters and deepens her relationships with the gods, she grows. She transforms from someone who fights solely because she must, into someone who fights for others.

This evolution shows through the gift-giving mechanic and relationships that blossom from it. Helping others find their best selves helps Melinoe discover who she truly is — one of *Hades 2*’s most compelling storylines.

### Sequel for Newcomers and Fans Alike

The positive side of using mostly new characters is that newcomers can jump in blind and enjoy Supergiant’s storytelling without feeling lost.

Still, there’s even more for those who played the original:

– Heartbreak upon finding Hypnos’s condition
– Pride in seeing Skelly grow into Commander Schelemeus, even if still the tutorial tackle dummy
– Confusion and curiosity about where first-game characters went and what happened to them

These seeds of curiosity bloom over dozens of hours into rewarding narrative payoff — provided you want to see the journey through.

### A Gameplay Loop That Supports the Story

Thankfully, this is another area where *Hades 2* shines.

### Time Loop and Combat

At the start, *Hades 2* follows a structure similar to the original. Players dive into the realm of Erebus with a Nocturnal Arm of choice, battle hostile Shades and monsters, and face multiple bosses culminating in a showdown with Chronos.

The key difference: instead of fighting upward (as in the first game), here the goal is to fight downward to reach the Underworld.

Chambers have randomized layouts, foes, hazards, and rewards. Runs feel similar but rarely identical, especially with gods and characters offering various Boons to enhance Melinoe’s power and abilities during each run.

Combat remains crisp and engaging. Each weapon has a main and alt-fire function paired with a dash move.

New elements play into Melinoe’s background as a witch:

– A **casting circle** can trap enemies and be enhanced by godly Boons.
– A **magic meter** allows charged attacks, which can feed into a **Hex meter** unlocked by moon goddess Selene.
– Hex abilities offer varied benefits like healing, extra power, or resurrecting minor foes to fight alongside.

The combat is easy to grasp but offers a high skill ceiling without feeling daunting.

### Marvelous Bosses

Boss encounters are imaginative and inventive.

– Hecate, the first boss, serves as a warm-up.
– In the second world, Oceanus, players meet the Sirens and Scylla — reimagined as a punk girl band. You survive a deadly rock show, cleverly integrating the game’s soundtrack.

Other bosses introduce clever quirks, both narratively and mechanically, without spoiling surprises here.

One boss in particular deserves mention, but more on that later.

### Expanding Beyond the Familiar

Much of this may seem like a refined version of the original game, and if *Hades 2* had simply been another roguelite with four worlds, it would still be incredible.

Around 10-15 hours in, the game takes a turn.

After Melinoe’s first encounter with Hermes, the messenger god references a war on Mount Olympus.

This hints at an entirely new run — one on the surface. Here, players must find a way to survive outside the Underworld and solve the mystery of what will let Melinoe stay on the surface without her heritage pulling her back to the dead.

### The Surface: A New Dimension

This new objective sequence adds a whole new dimension to what seemed like a familiar experience.

Think “Second Quest” from *The Legend of Zelda* — a drastic jump.

Surface objectives and level layouts are distinct, and progression between enemy-filled chambers unfolds differently.

The climax is the most epic boss battle in the *Hades* series, testing players in new and unexpected ways.

Even fully powered up and experienced, I found the surface’s final boss fight a humbling challenge — evidence of more to explore and a bigger climax ahead.

### See You at the Crossroads

Individual runs and combat are entertaining, but *Hades 2* is equally captivating between runs.

The first game offered Zagreus fresh dialogue with House of Hades residents, exploration, and gift-giving.

*Hades 2* expands this enormously.

### The Crossroads Hub

The Crossroads begin as a humble hub but grow richer and more complex:

– The **Cauldron** lets Melinoe cast spells that affect runs — adding stations, unlocking rooms for rest and recharge, and pushing story progress.
– Many Cauldron spells open new Crossroads areas and activities like gardening.
– Players plant seeds found during runs, growing ingredients used to craft spells, unlock Arcana cards, or upgrade weapons.
– Finding specific ingredients relies somewhat on luck, sometimes requiring multiple runs.

### Activities and Relationships

The Crossroads offers hot springs, fishing holes, and a tavern — all feeding into a relationship system.

Players can develop friendships and even romances, with lighthearted scenes full of sincerity.

While my main goal remained taking down Chronos and surviving the surface, I also aimed to help Melinoe’s roommate Dora open up from her shell.

The only downside: there aren’t enough friendship and romance options. There can never be enough love.

### Always on Time: Reflections

The original *Hades* remains one of my favorite modern games, introducing me to the roguelite genre.

Since then, roguelites have exploded in popularity, with games like *Returnal*, *Curse of the Dead Gods*, *The Rogue Prince of Persia*, *Teenage Mutant Ninja Turtles: Splintered Fate*, and expansions like *Splatoon 3*’s Side Order DLC exploring the space.

Some homages are better than others, some add distinct flavors, but few have reached the heights of *Hades* among critics and fans.

Supergiant Games helped build the roguelite genre into what it is today — masters of this craft.

*Hades 2* only reinforces that legacy.

### Building on a Classic

The sequel didn’t need to improve on everything but chose to build on its predecessor.

– Stories and characters are more engaging
– The stakes feel higher
– Combat remains fluid and adds new layers
– The between-run activities offer hours of additional engagement

*Hades 2* is everything a sequel should be.

It’s one that will keep me coming back, whether on PC or Switch 2. (Cross-save works great, by the way.)

Even after conquering Chronos and scaling the surface, there’s still so much more to do.

### Ever-Evolving

Every time I thought I had this game or its story figured out, something new happened to turn everything on its head.

Like the late “Rowdy” Roddy Piper used to say, “When I thought I had the answers, *Hades 2* changed the question.”

I might still discover something mind-blowing even after this review is posted.

There’s always something new to find in the House of Hades — a house that’s eternal and yet never gets old.
https://www.shacknews.com/article/146142/hades-2-review-score

Magic: The Gathering’s 2026 sets feature Marvel Super Heroes, The Hobbit & Star Trek

Some big crossover sets were among the seven 2026 expansions revealed at MagicCon 2025. Wizards of the Coast kicked off one of the biggest weekends of the year for *Magic: The Gathering* in grand fashion. MagicCon: Atlanta featured a special preview panel announcing what’s next for the long-running card game.

There are a whopping seven expansions set to release in 2026, including some major crossovers. Among these crossovers are another collaboration with Marvel, a journey into the world of *The Hobbit*, and an exciting adventure into the universe of *Star Trek*.

The Wizards of the Coast team acknowledges that releasing seven expansions in one year is unusual and emphasizes that this will not become the standard going forward.

### 2026 Tentative Release Schedule

**Lorwyn Eclipsed (January 23):**
The MTG year begins with a return to a fan-favorite setting. *Lorwyn Eclipsed* marks a comeback to the mystical realm of Lorwyn. Players can expect to see familiar creatures as Planeswalkers join forces with some Strixhaven students for a grander exploration of this strange realm.

**Untitled Universes Beyond (TBA):**
The second MTG set of 2026 remains a mystery. The curtain will be lifted at New York Comic Con on Friday, October 10, revealing more about this upcoming expansion.

**Secrets of Strixhaven (April 2026):**
Following their journey in *Lorwyn Eclipsed*, April’s set takes players back to Strixhaven University itself. This expansion will delve into life on and off campus, as graduates venture into the wider world and explore their new paths.

**Marvel Super Heroes (June 2026):**
Riding high on the recent success of the *Marvel’s Spider-Man* set, Wizards of the Coast is continuing its collaboration with Marvel. This upcoming set will explore more heroes and villains from the vast Marvel Universe.

**The Hobbit (August 2026):**
It has been over two years since *Magic: The Gathering* crossed over with *The Lord of the Rings*. On Friday, Wizards of the Coast announced a new set based on *The Hobbit*. This set will feature iconic characters like Bilbo Baggins and the fearsome dragon Smaug, diving deeper into Tolkien’s world.

**Reality Fracture (October 2026):**
Wizards of the Coast is hinting at a major narrative shift with this expansion. A mysterious villain promises to shake the world of Magic to its core. Details are scarce for now, but fans can expect more information as the October release approaches.

**Star Trek (November 2026):**
Earlier this summer, a false rumor about a *Magic: The Gathering Star Trek* set made the rounds as an SEO stunt. While the initial story was fiction, there is truth behind it: Wizards of the Coast has officially confirmed a *Star Trek* set lined up for November 2026. This exciting expansion will feature beloved characters, stories, and ships from across *Star Trek*’s many eras. More details will be revealed closer to the release date.

All these sets will be available both in physical form and on MTG Arena. Pre-orders for *Lorwyn Eclipsed* are available now at local retailers as well as on Amazon. Images from the *Lorwyn Eclipsed* set are being uploaded today on the official *Magic: The Gathering* website.

**About the Author:**
Ozzie has been passionate about video games since picking up his first NES controller at age five. His love for gaming only grew stronger over the years, despite a brief hiatus during college. With a background in QA at THQ and Activision—where he helped push forward the *Guitar Hero* series at its peak—Ozzie has developed a fondness for platformers, puzzle games, shooters, and RPGs. Above all, he’s a sucker for games with a compelling narrative because, as he puts it, “What are video games if you can’t enjoy a good story with a fresh Cherry Coke?”

From The Chatty.
https://www.shacknews.com/article/146125/magic-the-gathering-2026-sets-marvel-hobbit-star-trek

How to upgrade Keepsakes – Hades 2

Keepsakes are one of the many ways to improve your build in **Hades 2**, and all of them can be upgraded. Unlike other upgrades, you won’t be using materials to enhance your Keepsakes. Instead, upgrading them depends entirely on your ability to win encounters.

### How to Upgrade Keepsakes

To upgrade a Keepsake, you need to complete encounters with it equipped. Note that you don’t have to finish a full run—clearing just a single room while the Keepsake is equipped counts as one mark toward its next upgrade level.

You can check the current level of each Keepsake and the requirements for the next upgrade in the cabinet near Skelly, located before you head out into Erebus.

### Upgrade Requirements

The number of encounters required to upgrade a Keepsake increases with each level:

– First upgrade: 25 encounters
– Second upgrade: 50 encounters
– And so on, with the required number doubling or increasing accordingly.

After each attempt, return to the cabinet to see how many encounter clears you still need to reach the next upgrade.

### Immediate Upgrade Benefits

The best part is that upgrades take effect immediately—even if you’re mid-run. For example, if your Silver Wheel Keepsake upgrades to 2-star during a run, you’ll see the change reflected in the bottom-left corner of your HUD right away.

By consistently using and upgrading your Keepsakes, you can significantly boost your build and improve your chances of success in Hades 2.
https://www.shacknews.com/article/146098/upgrade-keepsakes-hades-2

How to upgrade Keepsakes – Hades 2

Keepsakes are one of the many ways to improve your build in *Hades 2*, and all of them can be upgraded. Unlike other upgrades, you won’t be using materials to enhance Keepsakes. Instead, upgrading Keepsakes depends entirely on your ability to win encounters while they are equipped.

### How to Upgrade Keepsakes

To upgrade a Keepsake, simply complete encounters with it equipped. It’s important to note that you don’t need to finish a full run—clearing just a single room counts as one completed encounter toward the Keepsake’s upgrade progress.

After clearing a room with the Keepsake equipped, that encounter will be marked toward its next upgrade level. You can track the current level and the number of encounters required for the next upgrade by checking the cabinet near Skelly before heading out into Erebus.

### Encounter Requirements and Upgrade Progress

The number of encounters needed to upgrade a Keepsake increases with each level. The progression goes as follows:

– 25 encounters for the first upgrade
– 50 encounters for the second upgrade
– And the requirement continues to rise for subsequent upgrades

After completing an attempt, you can check the cabinet again to see how many more encounter clears you need to reach the next upgrade level.

### Immediate Upgrade Benefits

The great news is that upgrades take effect immediately—even if you are in the middle of a run. For example, if your Silver Wheel Keepsake upgrades to 2-star during a run, you will see the upgraded status reflected instantly in the bottom-left of the HUD.

By consistently using and upgrading your Keepsakes, you can significantly enhance your abilities and strategies throughout your playtime in *Hades 2*.
https://www.shacknews.com/article/146098/upgrade-keepsakes-hades-2

Nintendo Switch 2 + Pokemon Legends: Z-A bundle pre-order guide & stock

Pokémon Legends: Z-A is less than a month away from release. While it will be available on both the Nintendo Switch 2 and the original Switch, the game will run much better on the recently released Switch 2. If you’re looking to buy the upcoming Nintendo Switch 2 + Pokémon Legends: Z-A bundle, here’s how you can pre-order it.

Nintendo Switch 2 + Pokémon Legends: Z-A Bundle Stock

The Nintendo Switch 2 + Pokémon Legends: Z-A bundle can be found at various retailers. Below is a list of stores that currently have the bundle in stock. We will update this guide as availability changes:

  • Nintendo Store – In stock
  • Best Buy – In stock
  • Target – In stock
  • Walmart – In stock

Pre-Order Information for Nintendo Switch 2 + Pokémon Legends: Z-A Bundle

The Pokémon Legends: Z-A Switch 2 bundle is set to release on October 16, 2025 and is available for pre-order now. The console comes with a digital download of Pokémon Legends: Z-A Nintendo Switch 2 Edition.

Purchasing the $499.99 bundle saves you roughly $20 on the game compared to buying it separately. The box features special artwork inspired by Pokémon Legends: Z-A; however, please note that this is not a special edition console.

https://www.shacknews.com/article/146081/nintendo-switch-2-pokemon-legends-z-a-bundle

C. Viper comes to Street Fighter 6 in October

Capcom has announced that C. Viper, the next DLC fighter for Street Fighter 6, will be released on October 15. The announcement came with a new trailer showcased at the Tokyo Game Show, featuring extended gameplay footage of the character originally introduced in Street Fighter 4.

C. Viper brings her signature spy gadgets into the fray, allowing her to propel herself upward, send enemies flying, set them ablaze, and even electrify opponents. Her unique abilities promise to add exciting new dynamics to the Street Fighter 6 roster.

In addition to C. Viper’s release, Capcom revealed a special collaboration event celebrating the 30th anniversary of Banshee’s Last Cry. This collaboration will introduce a new scenario to the World Tour mode, available on the same day as C. Viper’s launch.

Finally, the update will also include Zangief’s Outfit 4, providing players with fresh customization options for the iconic fighter.

Stay tuned for October 15 to experience all these exciting additions to Street Fighter 6!
https://www.shacknews.com/article/146074/c-viper-street-fighter-6-release-date