Category Archives: video games

ShackStream: Mario Kart World on The Stevetendo Show! Episode 626

Tonight on The Stevetendo Show, we’re diving back into our Mario Kart World playthrough! It’s been a while since we played Knockout Tour mode, so you can expect some of that excitement, along with online versus mode action.

Monday night has become Mario Kart World night since the game’s release, but it wasn’t always that way. In fact, I almost lost interest because I wasn’t having the best time playing. That all changed when a friend convinced me to switch up my vehicle combo. Since then, my enjoyment has skyrocketed!

I have just two driver characters left to unlock for my roster. They’re two of the tougher drivers to get, so I’m not holding my breath, but maybe we’ll get lucky this evening.

Join The Stevetendo Show live at 6 p.m. PDT / 9 p.m. EDT for another Mario Kart Monday! Shackers who want to join in on the fun can head over to the Shacknews Twitch channel, where The Stevetendo Show streams every Monday, Tuesday, and Wednesday. If you can’t make tonight’s show, catch Tuesday and Wednesday nights at 5 p.m. PDT / 8 p.m. EDT.

Coming up on the show is more of our Donkey Kong Bananza playthrough, plus the start of a brand-new adventure. Recently, we met the elephants of the Tempest Layer in Donkey Kong Bananza, and last week we finished the Kirby and the Forgotten Land plus Star-Crossed World DLC. The action is heating up, and you won’t want to miss it.

Be sure to check out the Shacknews Twitch channel as well as the Shacknews VODs YouTube channel. Catch up on your favorite Shacknews programs with a subscription to the YouTube channel and a follow on Twitch.

If you haven’t heard, Shacknews has launched a new service called Shackmaps. Our team has carefully navigated some of your favorite video games to help you avoid getting lost. We’ll be featuring Shackmaps on the show tonight, so swing by and see just how easy it is to use.

Keep sending in your suggestions for new games you’d love to see on The Stevetendo Show. If it’s on the Nintendo Switch 2 or the Nintendo Switch 2 Online service, it could star in an upcoming episode. Nintendo often adds surprises to the Switch 2 Online lineup, so stay tuned!

With October just around the corner, start thinking about scary games you want The Spooktendo Show (see what I did there?) to play during the month. I’m open to suggestions, so don’t be shy—scare away!
https://www.shacknews.com/article/146043/shackstream-mario-kart-world-on-the-stevetendo-show-episode-626

How to farm Ducats fast in Warframe

Ducats are a premium currency in Warframe that players can acquire and spend at the vendor Baro Ki’Teer. Baro visits a random Relay every two weeks, so be sure to check your Navigation menu every second Friday to find out his current location. Ducats can be used to purchase special Mods, exclusive weapons, and even decorations for your Orbiter.

Unlike Credits, getting your hands on Ducats isn’t exactly difficult, but it can be time-consuming. This guide will teach you everything you need to know to farm Ducats as quickly as possible in Warframe.

## How to Farm Ducats in Warframe

The only way to acquire Ducats is by selling Prime blueprints, weapon parts, and crafted Prime Warframe components at the Void Trader’s Kiosk found inside various Relays.

If you want to stock up on Prime blueprints or items, you’ll want to focus on opening Void Relics. To obtain more Void Relics, you need to complete missions. Relics can drop from a variety of mission types, but some missions are particularly good sources, depending on the rarity of relics you require.

### Lith Relics

One of the best places to farm Lith Relics is in the mission **Hepit**, located in the Void. This mission is a super fast Capture mission where you can be in and out in under a minute, especially if you use a fast Warframe. You essentially have a 100% chance of obtaining a Lith Relic here, with only a small chance to receive an Aya relic instead.

### Meso Relics

For Meso Relics, try the Void Capture mission **Ukko**, which gives a good drop chance. Alternatively, you can run the Olympus Disruption mission on Mars, which is another excellent option.

### Neo Relics

For Neo Relics, the Disruption mission **Ur** on Uranus offers drops during Rotations B and C. For newer players, it’s recommended to head to **Xini** on Eris instead. Here you’ll still get Neo Relics, and the mission difficulty is more manageable for beginners.

### Axi Relics

The **Apollo Disruption** mission on Lua is your go-to spot for Axi Relics, available in Rotations B and C.

## Tips for Efficient Relic Farming

For faster relic farming, consider using the in-game Recruiting Chat to find a group of players aiming to open relics at a similar level. Ideally, you will coordinate to open a specific target relic together.

Void Traces are special items obtained in Void Fissure missions. They can be used to refine your relics, increasing the chance of better rewards. Running relics at the same refinement level with your squad further boosts your chances—for rare items worth 100 Ducats, you have four chances to receive the item. This is because you can select rewards from your squadmates’ relics as well as your own.

This cooperative method, commonly referred to by the community as “Radsharing,” is by far the best and fastest way to farm relics specifically for Ducats. As long as you have the required Void Traces and the relic itself, you can join any Radshare group to maximize your farming efficiency.

Even if you lack specific relics or Void Traces, running random relic missions with other players greatly increases your chances of obtaining rare rewards compared to farming solo.

### The Golden Rule: Never Open Relics Alone

Opening relics solo is the slowest method to acquire valuable prime blueprints that can be traded for Ducats. Joining groups or public matches focused on relic runs will make your farming much faster and more rewarding.

If you only have access to random public missions, prioritize running **Ominia Fissure** missions. These allow you to bring any of the four relic types, giving you flexibility and increasing your chances to collect Ducat-worthy Prime parts.

By following this guide and joining forces with other players, you’ll be able to farm Ducats efficiently and make the most of Baro Ki’Teer’s exclusive offers in Warframe. Happy farming!
https://www.shacknews.com/article/112963/how-to-farm-ducats-fast-in-warframe

How to get and use fuel on trucks in Dying Light: The Beast

How to Find Fuel for Trucks in Dying Light: The Beast

Navigating the world of Dying Light: The Beast is technically easier than ever, especially now that you can drive trucks. But like any vehicle, these trucks need fuel. So where can you find fuel in the middle of a zombie apocalypse? Here’s how.

Your primary source of fuel in Dying Light: The Beast will be from derelict cars scattered throughout the world. A good rule of thumb is: if it isn’t a bright green truck with “Park Ranger” on the side or a family sedan, you can likely get fuel from it.

To siphon fuel, approach the car and locate the gas cap. When the “Search” prompt appears, interact with the gas cap. This action follows the same rules as looting a zombie or human corpse—you might sometimes get a single unit of fuel, other times nothing.

You can also find fuel on zombies carrying large camping backpacks or as a random reward hidden around the world. While it’s relatively rare to find fuel outside of cars, it does happen occasionally.

How to Add Fuel to Trucks

Each truck starts with about two pips of fuel. In practice, this allows for roughly five minutes of travel without any perks that improve fuel economy.

To add fuel to a truck, go to its gas cap and interact with it. One unit of fuel restores around two additional fuel pips, up to a maximum of six.

Early in the game, it’s usually best to spend one fuel unit at a time since you’ll often be traveling between nearby points of interest and fuel supplies are limited. However, by mid-game, you’ll want to keep your truck’s tank full due to the map’s increased size.

Even with the fuel economy perk, trucks consume gas quickly, so it’s good practice to loot a few cars whenever you come across them. Keeping an eye out for fuel ensures you won’t get stranded in the middle of the zombie-infested world.
https://www.shacknews.com/article/145858/how-to-get-and-use-fuel-on-trucks-in-dying-light-the-beast

Sonic Racing: CrossWorlds review: The scenic route

Sonic the Hedgehog and Mario have had a good-natured rivalry for over three decades. While Mario Kart remains the household name when it comes to mascot racing games, Sonic has carved out its own place in the genre over the years. Sega’s latest racer brings the Sonic crew back together in **Sonic Racing: CrossWorlds**, where the key component is track variety. While this game won’t reinvent the racing wheel, it stands as a solid effort in its own right.

### Character Selection and Customization

The Sonic characters available at launch include the series’ most recognizable faces, along with fan-favorites like Big the Cat and newcomers such as Sage from *Sonic Frontiers*. Character selection is one piece of the formula, but *CrossWorlds* goes a step further by featuring total vehicle customization.

There are dozens of parts available right from the start, with additional components unlockable through Donpa Tickets—the in-game currency earned through natural gameplay. This system allows players to craft a vehicle that suits their own playstyle, emphasizing attributes like speed, acceleration, power, or handling.

If tinkering with vehicle parts sounds like too much pressure, the pre-built vehicles work perfectly well too. However, the more interesting aspect of customization involves **Gadgets**, which further enhance a racer’s style. Loadouts allow players to add stat improvements as well as qualities such as quicker drift boosts, starting the race with specific items, increasing the ring cap, or earning bonuses for successfully hitting the starting boost.

Players can equip as many Gadgets as their loadout allows, and the equipment plate grows in capacity as more races and Grand Prix circuits are completed—providing a nice incentive to keep playing. It’s a complex system that encourages experimentation and ultimately feels rewarding when you find the perfect build that suits you.

### Progression and Multiplayer Limitations

The progression system for unlocking vehicle parts and Gadgets is a neat idea but favors the primary player. This works great for solo racers, but in local co-op, the experience is less balanced. While one player can access their unlocked car parts and Gadgets, their partner must use the pre-built options.

Although it’s still possible to compete with only two pre-assigned Gadget slots (such as a quick drift boost), this limitation places the second player at a slight disadvantage compared to someone with five or six unlocked Gadget slots.

### Hitting the Track

All the customization and progression mean little if *Sonic Racing: CrossWorlds* isn’t fun to play—and thankfully, it absolutely is. While the game is primarily focused on car racing, most tracks incorporate air and sea sections as well. Each of these vehicle types has unique qualities and requires distinct strategies.

For example, flying sections involve flicking the right thumbstick to perform air tricks that boost your speed, and the drift meter plays a key role during land racing sections. The variety in racing types also allows for diverse scenery, making *CrossWorlds* a visually stunning game—thanks in large part to the Unreal Engine powering its impressive graphics.

The course design is outstanding, with tracks exuding personality drawn from their source material. This might sound obvious since they’re all from Sonic games, but there are noticeable differences between tracks based on *Sonic Superstars*, *Sonic Frontiers*, *Sonic X Shadow Generations*, and many classic titles.

The atmospheric backgrounds are so vivid they can even be distracting at times, making it easy to crash if you aren’t paying attention.

### Travel Rings: Adding Variety to Races

One of *CrossWorlds*’ biggest additions is **Travel Rings**. At the end of the first lap, the race leader selects a different world—the titular “CrossWorlds”—for the second lap. This is a neat twist that adds variety and surprise to each race.

That said, the illusion of choice here is somewhat limited; the selection usually offers a choice between “World A or Random,” which doesn’t feel like a huge decision. Having three or more options might have enhanced this feature.

Still, the second-lap CrossWorlds are well-designed, distinct, and add tremendous variety to the formula without detracting from the core racing fun.

### Grand Prix Mode and Rivalry System

In traditional Grand Prix mode, *CrossWorlds* uses a rivalry system that injects some narrative, with rivals exchanging banter before each race. This adds enjoyment, though in local multiplayer, the rivalry dynamics seem limited to the first player.

The rivals provide intense competition that can sometimes feel a bit unfair, especially given how tenaciously they stick close during races. Additionally, fans who dislike Mario Kart’s notorious Blue Shell will find similar frustrations here—some of the *CrossWorlds* items target first and second place and are almost impossible to avoid.

Fortunately, players can use Donpa Tickets to re-race if a Grand Prix outing goes poorly, and since these tickets are relatively easy to earn back, this offers a valuable second chance.

### Race Park: Team-Based Competitions

Another mode worth discussing is **Race Park**. While Grand Prix is a free-for-all, Race Park features team-based competitions reminiscent of previous Sonic Racing games.

Some events divide racers into three teams or two teams, while others are more traditional individual races with special rule sets that offer bonuses. Though these aren’t the core experience, Race Park is a fun alternative way to play.

The fact that Race Park contributes toward Gadget plate progression and offers its own unlockables makes it a worthwhile mode rather than just a throwaway feature.

### Gotta Drive Fast

Strangely for a game about touring multiple worlds, *Sonic Racing: CrossWorlds* shines mainly because of how well it sticks to the fundamentals. The course design is solid, the driving mechanics are sound, and there’s genuine satisfaction in setting up your ideal vehicle and loadout.

The Travel Rings introduce refreshing variety to each race, even if the choices themselves are somewhat limited. The game’s gimmicks are enjoyable, but without the solid core gameplay, *CrossWorlds* wouldn’t get very far.

Given recent marketing and release windows, comparisons to *Mario Kart Tour* are inevitable. However, after spending time with both games, the contrast becomes apparent—it’s an apples and oranges situation (or, if you prefer, F1 vs. NASCAR).

Ultimately, *Sonic Racing: CrossWorlds* is good enough to stand on its own and even surpasses previous Sonic racing titles. Just put the car in gear and enjoy the ride.
https://www.shacknews.com/article/146000/sonic-racing-crossworlds-review-score