Category Archives: entertainment

Brie Larson and Benny Safdie join The Super Mario Galaxy Movie

The Super Mario Galaxy Movie has just released its first full-length trailer, introducing two exciting new characters: Rosalina and Bowser Jr. Nintendo and Universal have confirmed that these characters will be voiced by Brie Larson and Benny Safdie, respectively.

Fans got their first glimpse of Rosalina and Bowser Jr. during the latest Nintendo Direct, marking their debut in The Super Mario Galaxy Movie. Both characters are set to play significant roles in the story. Bowser Jr. embarks on a mission to free his imprisoned father, while Rosalina watches over a family of Lumas in outer space. In the trailer, viewers can see Rosalina bravely fighting off a robotic enemy, hinting at her powerful presence in the film.

Brie Larson, who voices Rosalina, is an Academy Award-winning actress best known for her role as Captain Marvel in the Marvel Cinematic Universe. She is also a well-known Nintendo fan and has appeared in a commercial for the Nintendo Switch, making her casting a perfect fit for the beloved character.

Benny Safdie, who will bring Bowser Jr. to life, is an accomplished actor and director. He co-directed the critically acclaimed film Uncut Gems and has appeared in major blockbusters like Oppenheimer. His unique talents add a fresh dynamic to the Mario family in this new adventure.

With such a star-studded cast and new characters joining the fray, The Super Mario Galaxy Movie promises an exciting journey for fans old and new alike. Stay tuned for more updates as the release date approaches!
https://www.shacknews.com/article/146795/the-super-mario-galaxy-movie-brie-larson-benny-safdie

Watch The Super Mario Galaxy Movie Direct here

The time has come for Nintendo and Universal Pictures to unveil the first trailer for *The Super Mario Galaxy Movie*. Fans can catch this exciting reveal during a special Nintendo Direct presentation.

The *Super Mario Galaxy Movie* Direct is scheduled for today, November 12, 2025, at 6 a.m. PT / 9 a.m. ET. The event will be streamed live on the official Nintendo YouTube channel, making it easily accessible to viewers worldwide.

At the very least, we can expect the Direct to showcase the first trailer for *The Super Mario Galaxy Movie*. Additionally, it’s likely that Nintendo and Universal Pictures will confirm any major new additions to the voice cast during the presentation.

Be sure to tune in and watch the trailer as Nintendo brings the beloved galaxy-themed adventure to the big screen!
https://www.shacknews.com/article/146791/watch-the-super-mario-galaxy-movie-direct

Atelier Ryza Secret Trilogy Deluxe review: A welcome reunion with the homies

Here at Shacknews, I’ve talked about *Atelier* a few times. GUST and Koei Tecmo’s item synthesis and cozy vibes RPG series has had a lot of ups and downs over the past few decades.

If you’ve read my previous reviews, you might have a skewed perspective, as the most recent outing was a big down, and the one before was, excuse the cliché, a mixed bag. But dial the clock back just a bit more, and you have the current peak of Atelier mountain: Ryza. This time, we get to talk about Ryza. Banger, banger, banger.

### The Ryza Trilogy: A Rare Direct Sequel Success

Atelier games typically come in loose trilogies, usually tied together by a theme, a location, or—very rarely—an actual character. Ryza, which started in 2017 with *Atelier Ryza: Ever Darkness & the Secret Hideout*, ended up being a whole set of direct sequels, a rare move for this series.

That’s because Ryza was such a hit, especially thanks to the debuting Nintendo Switch that year and a craze for physical copies that were constantly selling out. The series broke containment in a way GUST didn’t seem to be expecting.

You can trace that success not only to how the series evolves in the Ryza trilogy, but also to how *Atelier Ryza: Ever Darkness & the Secret Hideout* was a massive expansion in scope. Its sequels maintained that momentum, capturing lightning in a bottle and nourishing it across two sequels in a way few series can—especially in a niche where resources are inherently limited.

### What Makes Ryza So Great?

It’s a little tough to quantify what’s so great about the Ryza series. A certain sect of the fanbase will say “thighs,” which is valid I guess, but there’s a lot more to it than that.

Ryza herself is a character with compelling energy in a series where most Atelier protagonists tend to be a little more quaint and low energy. Ryza is a go-getter who accidentally stumbles into alchemy as a side effect of a desperate want for adventure, and that’s a fun dynamic for a cozy game.

Meanwhile, the trilogy itself is an excellent use case for what a trilogy can be from a storytelling perspective. You can feel the passage of time—from how these characters’ lives develop, to their relationships with each other and even the spaces they live in.

It hits differently if you binge the trilogy rather than waiting the years between each release, but there’s still an emotional weight when, in the third game, you retrace your steps and reminisce about the past.

### Gameplay Evolution and Nostalgia

With how much the gameplay systems change and evolve across the trilogy, there’s a transformative wonder in how differently you interact with these spaces as well. It’s like going back home after moving away, mentally tracking how different everything is, and processing the emotions those differences stir.

It’s good stuff, on top of the usual Atelier fare such as grinding numbers, bopping cute enemies with a creative and evolving combat system, and growing from making weak, crappy items to synthesizing a cartoony-ass bomb that could probably level a building.

These are special games, and I’d suggest anyone who is into RPGs but has been unsure about where to start with Atelier to jump in right here. Just be prepared to keep chasing that high for now, as GUST is still figuring things out.

### What’s Deluxe About It, Then?

Another tradition in the world of *Atelier* is the DX branding. After a series wraps up, GUST returns to it later with a set of re-releases that make tweaks, add additional content, collect DLC for “free,” and let players snag a whole trilogy for an overall discount.

This was great for collectors too—especially for the growing Switch community at the time—because you could import physical copies of previous trilogies, getting a whole set of games on one cartridge that included English language options and all the additional extras.

Now it’s Ryza’s turn.

Like before, you can catch up on the Ryza trilogy if you missed it earlier, at a lower price point and with additional features such as new story content, new playable characters, secret bosses, and more. It’s a great deal and even a decent deal for Atelier fans willing to double dip.

### The Console Generation Crossover

What’s interesting here is the weird intersection of console generations that happened between the first Ryza and its sequels—and in Nintendo’s case, after as well.

Being a smaller developer in the grand scheme of things, GUST is known for fun, breezy, and beautiful games, but not necessarily for fidelity and performance at the top of the line. But the Ryza DX series came with a unique opportunity, especially for the first game.

### FPS Dreams, Shattered

*Atelier Ryza 1* runs beautifully on PlayStation 5. Having a classic *Atelier* game that looks this good and runs smoothly is a wonderful thing, and a great excuse to upgrade from the PS4 version without a doubt.

On the Switch 2, however, you’re capped at a locked 30 frames per second. The tradeoff is that it runs with more muscle in the lighting and reflection department than the original Switch version, and it’s clearly running at 1080p in handheld mode — all while maintaining that locked 30 fps without breaking a sweat.

So it looks amazing and doesn’t have those weird jitters the recent *Persona 3 Reload* port suffers from. But as a game with some hybridized real-time elements in its turn-based combat system, that frame rate on PlayStation looks *really* good.

Sadly, there’s no option to choose performance mode at the expense of some visual upgrades, considering the Switch 1 version is playable and runs at a smooth, locked 30 fps on Switch 2 as well.

### Performance on Ryza 2 and 3

Performance concerns are less significant for *Ryza 2* and *3*, which were already released on PS5 and were finicky there to begin with. For example, the PS5 version of *Ryza 2* can run at 60 fps in performance mode, but you have to manually limit the resolution output in the console UI to get there.

Having these run at a smooth 30 fps on Switch 2 is a welcome outcome—expecting 60 fps on Switch 2 would have been foolish.

Overall, it’s a strangely fun exercise in going back over history, tracking how things can change across hardware releases, managing expectations, and finding what to appreciate.

*Ryza 1* is the only bummer part, and even then it’s still an improvement.

### Looking Ahead

Hopefully as time goes on, we can have more stable expectations for Nintendo Switch 2 ports. As of now, it still feels like the Wild West.

And don’t get me started on the physical aspect—that’s a whole other issue and not as relevant to this review.

### Final Thoughts

Ultimately, the *Atelier Ryza Secret Trilogy Deluxe* series is a treat for fans and a brilliant new way for possible newcomers to jump into the best the Atelier series currently has to offer.

It’s a perfect way to try *Atelier* for the first time, especially since you don’t have to buy the whole trilogy upfront if you don’t want to. But it’s an excellent deal considering the new content and upgrades.

Even if the Switch 2 version isn’t the perfect edition I had in mind, it’s still a great chunk of RPG goodness for the new console.

Regardless of the platform, Ryza’s three-part adventure was a big deal the first time around for real reasons—and the DX version only serves as reinforcement.

### Availability

The *Atelier Ryza Secret Trilogy Deluxe Pack* is available on November 13, 2025, for PC, PlayStation 4 and 5, Nintendo Switch, and Switch 2.

A Switch 2 code was provided by the publisher for this review.
https://www.shacknews.com/article/146782/atelier-ryza-secret-trilogy-deluxe-review-score

General Hospital Spoilers: Tracy’s France Trip Cut Short, Drew Must Pay for Abandoning Ned in Crisis

General Hospital (GH) spoilers hint that Tracy Quartermaine’s (Jane Elliot) trip to France may be cut short due to a family emergency unfolding back home. Fans can expect Tracy to vow that Drew Cain (Cameron Mathison) must pay for abandoning Ned Quartermaine (Wally Kurth) during his time of crisis.

Decades ago, Tracy famously denied Edward Quartermaine (David Lewis) his medication after he faked a heart attack to test her. In a similar vein, Drew accused Ned of faking his own heart attack in GH’s November 10 episode, dismissing it as a classic Quartermaine stunt. However, Drew should have checked more carefully to see if Ned was truly in medical distress during their latest confrontation.

It was cruel of Drew to just walk away while Ned visibly struggled in pain, especially considering that Tracy was the one who found Drew after he was shot. Tracy showed compassion by calling 911 immediately, a move that saved Drew’s life that night. Now, when Tracy hears that Drew abandoned Ned in his time of need, she’s going to be absolutely livid.

No matter how many stunts Drew pulls, he always manages to hit a new low. Ned had mentioned that Tracy was off on a spa getaway in France, which was understandable given all the drama surrounding Monica Quartermaine’s (Leslie Charleson) will. Tracy deserved a chance to celebrate her victory regarding the house and take a breather from the chaos in Port Charles.

Of course, Tracy’s trip may come to an abrupt end once she learns about Ned’s ordeal. This could lead to her racing back home to check on Ned and plotting revenge against Drew. It’s easy to imagine Tracy confronting Drew and accusing him of knowingly walking away while Ned needed real medical assistance.

Tracy may also remind Drew of the night she saved his life and wish she could go back and undo it. Perhaps she will argue that she won’t make the mistake of showing Drew mercy again and promise that he will pay for his latest act of family disloyalty.

General Hospital spoilers indicate that Tracy and Drew will inevitably clash over this Ned mess, so stay tuned for their next intense faceoff.
https://www.celebdirtylaundry.com/2025/general-hospital-spoilers-tracys-france-trip-cut-short-drew-must-pay-for-abandoning-ned-in-crisis/

LEGO The Legend of Zelda set coming in 2026

Nintendo Partners with LEGO for New The Legend of Zelda Set Releasing in 2026

Nintendo has teamed up with LEGO once again to bring fans an exciting new set based on The Legend of Zelda. Scheduled for release in 2026, this upcoming set will feature the iconic Hero of Time, Link, in a brand-new LEGO figure.

Earlier today, Nintendo gave fans a sneak peek of the Zelda LEGO set through a video posted on social media. This preview offers the first look at the new LEGO Link figure, showcasing the blond protagonist in his classic green tunic and hat. The figure comes equipped with the legendary Master Sword and Hylian Shield, with a fairy floating beside him—adding a charming touch to the design.

This will mark the second LEGO set inspired by The Legend of Zelda franchise. Last year, LEGO released a set centered around the Great Deku Tree, which included minifigures of both Link and Princess Zelda. Beyond Zelda, LEGO has also created sets featuring other beloved Nintendo characters such as Mario, Bowser, and Donkey Kong.

Currently, Nintendo has provided a link to the official LEGO store page for this collaboration; however, the page is not yet live and returns an error code. As for additional details on what the new Legend of Zelda LEGO set will include beyond the Link figure, fans will need to wait for further announcements.

Stay tuned for more updates on this exciting partnership as we countdown to its 2026 release!
https://www.shacknews.com/article/146778/lego-legend-of-zelda-2026

Lumines Arise review: Hip to make squares

Enhance has been making games for many years, but the team cemented its place on the gaming map with its unique blend of puzzle gameplay and stirring musical accompaniment. *Tetris Effect* remains a generation-defining reinvention of a classic franchise. Building on that success, Enhance has now given the same treatment to *Lumines* with their latest release, *Lumines Arise*.

### Make the Beat Drop

*Lumines Arise* follows the series’ formula of creating 2×2 squares of matching patterns, aiming to clear as much of the board as possible. Like the best puzzle games, the speed and intensity ramp up as the game progresses, keeping players on their toes.

In Journey Mode, players navigate through five distinct sections, each requiring a certain number of squares to advance. The game starts off gently but becomes increasingly challenging as the play area shrinks in the later stages.

While the puzzle mechanics alone are a winner, *Lumines Arise* follows in *Tetris Effect*’s footsteps by wrapping the gameplay in a breathtakingly beautiful visual package. Backgrounds feel fully immersive, featuring scenes ranging from a remote beach and snowy cabin to a tropical rainforest with head-bopping chameleons and a bustling neon-lit metropolis.

Each stage pulses and moves in time with the music, making it easy to get lost in the rhythm—sometimes to the point of losing track of gameplay details. Even on Easy difficulty, Journey Mode offers a satisfying challenge, especially for players new to the *Lumines* formula who might think making squares is simple.

### Visuals and Accessibility

Some stages like Mirror Ball or Digital Human amp up the visual effects heavily, creating dazzling but occasionally distracting displays. While these flashy effects are impressive, they can overwhelm, especially by default. Fortunately, Enhance includes a comprehensive set of accessibility options to tone down the intensity and make visuals more subtle. This is particularly helpful in the game’s VR mode.

Accessibility settings also add useful modifiers to reduce game stress. Players can adjust whether blocks fall automatically and enable a No Fail option alongside various difficulty settings that influence game speed.

Camera distance can be tweaked to lessen the intensity of visual effects, aiding players sensitive to sensory overload. The game also offers toggles to disable spiders and snakes, catering to those with related phobias. Additionally, a photosensitivity warning appears at startup to prepare players for the visual experience.

### All Together Now

The core experience in *Lumines Arise* is the Journey Mode, but there are additional ways to enjoy the game. Missions present specific challenges, such as clearing squares within a limited number of moves or completing more unconventional objectives. Some missions feature falling towers or even Tetris-shaped pieces—an enjoyable nod to Enhance’s previous puzzle success.

Another key feature is multiplayer, which offers a handful of modes. Burst Battle is the main competitive mode, where players clear as many squares as possible while sending “garbage blocks” to opponents. Players can customize their preferred background and music tracks here.

The Leaderboard League adds Time Attack challenges and a mode called Dig Down, which tasks players with managing a rising tide of blocks. While these additional modes are entertaining, their limited variety means they can lose appeal over time.

One standout aspect of *Arise*’s multiplayer and overall presentation is its sense of community. Weekend events encourage the entire player base to participate by playing any multiplayer mode. The more completed games, the greater the contribution to a worldwide goal—such as gathering Light to build a giant Vision construct. All participants earn rewards to customize their Pon avatar.

The multiplayer hub, main menu, and even the end of Journey Mode all feature NPC Pon avatars representing every player who has logged in, creating a lively, festive atmosphere that enhances the social experience.

### The Soundtrack: Lumines Arise’s Defining Feature

Music lies at the heart of *Lumines Arise*. The soundtrack by Hydelic spans a vibrant mix of genres including techno, house, rap, and LoFi beats. The tunes synchronize beautifully with the game’s moving Timeline that clears completed squares and the ever-moving backgrounds.

Players aren’t required to play on the beat—instead, the beat plays with them. If a background song speeds up, so does the Timeline, adding an exhilarating toe-tapping challenge.

### Press Play

Like *Tetris Effect* before it, *Lumines Arise* is as much a musical experience as a gaming one. Without its stellar soundtrack, the game wouldn’t work nearly as well. Luckily, it boasts an array of bangers that power both Journey Mode and multiplayer sessions.

Enhance also provides a Playlist mode, allowing players to arrange songs and their associated backgrounds to their personal liking.

As someone more inclined toward Tetris, I hadn’t been a big *Lumines* fan—until now. *Lumines Arise* is an absolute triumph. The visuals are among Enhance’s best, blending the power of Unity with their proprietary Synaesthesia Engine.

The game is wildly fun and surprisingly challenging in spots, but above all, it is a relaxing pleasure. So sit back, unwind, and let the beat drop.
https://www.shacknews.com/article/146765/lumines-arise-review-score

22 Adorable Cat Memes to Warm Up Your Hearts and Paws on These Chilly Autumn Days

No matter what we seem to do, we’re always cold. We could put on multiple layers of fuzzy sweaters, snuggle up under cozy blankets, and drink some hot tea—and we’d still be shivering.

Do you know why? Because we’re trying to warm ourselves from the outside in, instead of the inside out.

So, how does one warm up the insides? Well, the easiest way is through the heart. And there is nothing that warms our hearts more than adorable cat memes.

They’re like the hand-warmers of the soul or the oversized hoodie you steal from your husband that is the coziest clothing ever. With their purrfect smiles, kissable heads, and awwdorable toe beans, we can’t help but feel loved and warm in their pawsitive presence.

They also make very good heaters, by the way—but that’s beside the point. That is, if they aren’t hogging the space heater for themselves!
https://cheezburger.com/43164933/22-adorable-cat-memes-to-warm-up-your-hearts-and-paws-on-these-chilly-autumn-days

Nikkhil Advani’s Emmay Entertainment launches subsidiary ‘Emmayzing’ for new-age media

Nikkhil Advani, Madhu Bhojwani, and Monisha Advani’s production banner, Emmay Entertainment and Motion Pictures, has announced the launch of its new subsidiary — Emmayzing Creations LLP. This newly established division marks Emmay’s strategic expansion into new media, hyper-short formats, and technology-aided content creation and production.

Emmayzing will focus on producing independent music videos, advertorial short films, micro-dramas, and vodcasts, signaling a forward-looking approach toward emerging storytelling platforms.

Helmed by producers Sagar Manik and Kushal Mansukhani, Emmayzing has already commenced operations with its first project: a music video titled *Jugni*, created for the fashion brand Style Junkie. The video, now streaming on social media platforms, also introduces a new rap talent, Vheer.

The producers expressed excitement about collaborating with brands and fresh talent to deliver content that integrates cutting-edge technologies such as artificial intelligence to achieve cost-effective and visually immersive storytelling. “We aim to create content that bridges creativity and technology, producing fresh, relatable stories for the digital age,” they shared.

Speaking on behalf of the parent company, Monisha Advani emphasized Emmay’s ongoing commitment to innovation and talent development. She said,
“This move underlines Emmay’s commitment to supporting and nurturing new minds, new technicians and behind-the-camera expertise, while continuing to develop its interests in promoting new media and formats.”

With Emmayzing, Emmay Entertainment looks to strengthen its presence in the evolving digital entertainment space, creating opportunities for collaboration between emerging creators, brands, and new-age audiences.

**Also Read:**
Nikkhil Advani hails *Sabar Bonda*’s victory at Sundance Film Festival; says, “It is a story deeply rooted in our soil, yet utterly universal in its resonance.”
https://www.bollywoodhungama.com/news/bollywood/nikkhil-advanis-emmay-entertainment-launches-subsidiary-emmayzing-new-age-media/

Security tightened outside Breach Candy Hospital and Dharmendra’s Juhu home amid false death reports

Veteran actor Dharmendra has recently made headlines due to health concerns. Two weeks ago, the 88-year-old star was discharged from hospital, but on November 10, he was re-admitted to Mumbai’s Breach Candy Hospital for further medical care.

Following his re-hospitalisation, unverified reports falsely claiming Dharmendra’s demise began circulating online, causing confusion and panic among his fans. In response to these rumours, security outside Breach Candy Hospital and Dharmendra’s Juhu residence has been significantly tightened. Mumbai Police have deployed additional personnel and installed barricades around the hospital to manage the growing crowd of media and well-wishers and to ensure patient privacy.

Dharmendra’s wife, Hema Malini, and daughter, Esha Deol, have firmly denied all rumours regarding his death. They confirmed that Dharmendra is stable and recovering well. Earlier today, Hema Malini and Esha Deol were spotted visiting the hospital to be by his side.

Several members of the film fraternity have also shown their support and concern during this time. Notable visitors include Salman Khan, Shah Rukh Khan along with his son Aryan Khan, Govinda, Riteish Deshmukh, and Ameesha Patel, all of whom have visited Dharmendra to check on his health.

Reacting strongly to the misinformation, Hema Malini took to social media to express her displeasure. She wrote, “What is happening is unforgivable! How can responsible channels spread false news about a person who is responding to treatment and is recovering? This is being extremely disrespectful and irresponsible. Please give due respect to the family and its need for privacy.”

Esha Deol also released a statement urging restraint. “The media seems to be in overdrive and spreading false news. My father is stable and recovering. We request everyone to give our family privacy. Thank you for the prayers for papa’s speedy recovery,” she wrote.

As of now, Dharmendra continues to receive medical care at Breach Candy Hospital, with his family standing by him. Authorities have urged the public and media to avoid spreading unverified information and to respect the actor’s privacy during this period.

**Also Read:** Hema Malini points out Wikipedia falling for Dharmendra’s false death reports: “We request you to find some other way of entertaining yourself.”

Stay tuned to Bollywood News for live updates.
https://www.bollywoodhungama.com/news/bollywood/security-tightened-outside-breach-candy-hospital-dharmendras-juhu-home-amid-false-death-reports/

Crisol: Theater of Idols isn’t shying away from its horrific religious themes

Back at Tokyo Game Show in September, I had the chance to sit down with David Carrasco, the CEO and co-founder of Vermila Studios and the executive producer on the upcoming *Crisol: Theater of Idols*. The game is a survival horror first-person shooter that leans heavily into both survival and horror elements.

*Crisol* takes place on the Island of Tormentosa in Hispania—a nightmarish version of Spain, tainted by corrupting religion and a blood curse that fuels your weapons and health.

### A Blumhouse Games Beat

Over the last two years, I feel like I’ve been following something of a Blumhouse Games beat. I spoke with team members from the high school-set *Fear The Spotlight* at Summer Games Fest 2024 in LA, when the publisher made its major debut in the gaming industry. Since then, I’ve interviewed the creators behind *The Eyes of Hellfire*, a gothic Irish multiplayer game.

As a big horror fan, I’m by no means complaining. In fact, I’ve been continually impressed by how unique and singular each game signed by Blumhouse has felt, despite all belonging to the same wider genre.

### Blumhouse Brethren

When I asked Carrasco why the Hollywood-based publisher sought out his and his peers’ games, he explained, “I’m not Blumhouse, I cannot speak for them, but I think what is really important for them is that you have vision. That you are not just making a game, but that your game tries to explain something and has an essence.”

Regarding how developers achieve this, Carrasco said, “In many cases, you speak from what you know, and we know Spanish folklore.”

*Crisol* doesn’t just focus on folklore, but also on the scars left by Spain’s complex relationship with religion—from Paganism to Catholicism. This is explored through two fictional groups in-game: one, a “religion of the sun,” and the other, “the cult of the sea.”

### Navigating Controversy

In an era when games worldwide are canceled mid-production due to an “increasingly intense” US political climate, I asked Carrasco if convincing a publisher to support a game with potentially controversial topics inspired by real political and religious history was difficult.

He responded, “We discussed [with Blumhouse] that it was [inspired by] Spanish folklore, but you didn’t need to know anything about it. It would be interesting even if you didn’t study Spanish history.”

While Blumhouse seemed receptive, Carrasco explained that not every publisher shared the same enthusiasm. “Some publishers we visited wanted to remove some of it or wondered whether someone without that connection would be interested [in the game].”

This aspect of the pitching process frustrated Carrasco. He pointed out that players can overcome cultural hurdles if a game hooks them with gameplay, style, or premise.

“Some people don’t know anything about Samurai or Japanese culture,” he said, “but then you play and get excited because it’s so exotic, unique, and different.”

From there, players begin to learn and understand what makes different cultures interesting through immersion.

“It’s a way to introduce — in our case, this is not Spain. It’s a completely twisted version — but there’s a lot of Spanish flavor. We’ve taken elements from different eras, regions, and art styles to give you a glimpse, an idea like, ‘Oh, I’d like to know more about this. Where did it come from? Maybe I can visit Spain someday and discover the cathedrals and how they connect with the *Crisol* version.’”

### Connected to Faith

Some of the influences Carrasco mentioned are immediately visible if you watch a trailer or play the demo. The first-person horror and monsters stalking you through locations clearly draw from *Resident Evil* games, while the shooting and light stealth integrate highly animated *Bioshock*-style gunplay and immersive sim elements.

However, I wanted to learn more about some inspirations that players might not recognize as quickly. I asked Carrasco about the driving forces behind *Crisol*’s unique world design and if there were particular parts of Spanish history or folklore that influenced it.

He explained, “In terms of art design, we really wanted to have coherence. Sometimes you play games that are fun, but you notice they didn’t invest the same amount of time or effort in art direction, where something doesn’t feel connected to the environment, or you wonder, ‘Why is this person dressed like that?’”

To avoid this, the team created cultures and locations that made sense within the world and connected to each other cohesively.

“We put a lot of effort into crafting a coherent, structured art direction. In Tormentosa, there’s the Cult of the Sea — so everything has that sea connection, whether in color, shape, or decorations. Nothing feels out of place.”

He was quick to highlight the meaning behind the name *Crisol*, which means “crucible,” like a place where many things are mixed.

“We mixed many elements from different parts of Spain but didn’t want them to stand out as weird or out of context, like, ‘Oh, this cathedral does not belong here.’ So, we spent a lot of time making it feel natural.”

### It’s in the Blood

Most of *Crisol*’s gameplay elements have recognizable inspirations, but one mechanic feels wholly singular.

In *Crisol*, unlike other survival horror games with guns, you don’t scavenge for ammunition—your own blood acts as your bullets and your lifeblood.

If your gold-encrusted shotgun runs dry, you can transmute a chunk of your health bar into ammo, hoping to land a clean hit on a stalking enemy.

Occasionally, as you come across rotting corpses, you might find something fresh enough to absorb their hemoglobin (presumably) into your health, then redistribute it into your weapons.

This risk/reward balance consolidates health and ammo management into one resource, forcing you to make tough decisions.

Carrasco shared the thought process behind this mechanic from two perspectives.

“First, survival horror games have slowly become less about survival and more about action. They give you abundant ammunition and powerful weapons, so the horror becomes less challenging. The creatures attacking you are eventually defeat-able.”

He elaborated, “By adding the blood mechanic, you always have to monitor your health, decide which weapon is best for each enemy, assess the number of enemies on screen, and decide how to approach each situation.”

But beyond gameplay, the team was drawn to the idea because of its striking iconography and narrative integration.

“The more religious aspect is how you sacrifice your blood to your god to defeat enemies.”

Carrasco described creating ammo almost like a sacrament: “You take your blood and make it divine, turning it into a weapon that can defeat the monstrosities attacking you.”

### Reveling in Rare Reliquaries

Layering religious imagery onto gameplay to create atmosphere is a recurring theme in *Crisol*, and something the team often discovered naturally during research.

This is especially evident in the game’s ornate weaponry.

When you first pick up a revolver or shotgun in *Crisol*, they look relatively standard. But when the soldier of the religious order you play infuses his blood into a gun, it becomes encrusted with jewels and a golden finish, reminiscent of a 16th-century religious sceptre.

Carrasco shared the real-world inspiration behind this transformation.

“As we dug into religious history, we discovered a lot about saints and how they preserve relics.”

He explained that your weapons are akin to reliquaries — containers for the divine that in the real world house remains or items belonging to saints or divine figures.

“The materials are the same — gold, ivory, expensive wood — creating stark contrast with the weapons you find. The blood is what is divine, holding that divine element inside.”

### Meaning Beyond Controversy

All of this combines to create something meaningful.

This isn’t religious imagery used simply to court controversy or grab headlines. Carrasco and Vermila Studios seem genuinely invested in exploring and breaking down religious ideas through gameplay and worldbuilding.

The result is a game that feels authentic to its regional inspiration while willing to comment on the history and culture it represents.

I can’t wait to see where these ideas take *Crisol* when it releases.

*This preview is based on a PC demo played on-site at Tokyo Game Show in Japan. The final product is subject to change.*
https://www.shacknews.com/article/146730/crisol-theater-of-idols-isnt-shying-away-from-its-horrific-religious-themes-and-that-is-what-makes-it-so-interesting