Category Archives: gaming

How to invert Y-axis – Pokemon Legends: Z-A

Pokemon Legends: Z-A offers several settings for players to customize their experience, but one of the most important is the camera controls. For gamers who have been playing first- or third-person games for a while, inverting the Y-axis is often a preferred option. Fortunately, Pokemon Legends: Z-A allows you to invert the Y-axis to suit your playstyle.

How to Invert the Y-Axis

The camera settings to invert the aiming controls are located within the Camera tab of the Settings screen, which you can access through the pause menu. Follow these steps to invert the Y-axis:

  1. Press the X button to open the Menu.
  2. Press the L button to open Help & Settings.
  3. Select Settings.
  4. Press the R button to navigate to the Camera tab.
  5. Change Vertical Camera Controls to Inverted.

Once this is done, your camera controls will be inverted along the Y-axis (vertical movement). This means when you push up on the right thumbstick, your character will look down, and when you push down, your character will look up.

If you wish, you can also invert the horizontal camera controls by adjusting the Horizontal Camera Controls setting. This will flip the left and right inputs as well.

https://www.shacknews.com/article/146389/invert-y-axis-pokemon-legends-za

How to get Mystery Gifts in Pokemon Legends: Z-A

A new Pokémon game means Mystery Gifts, and Pokémon Legends: Arceus already has some available for eager players. There is a neat present available for players who purchase the game within the first few months of its release, so don’t miss out!

### How to Get Mystery Gifts in Pokémon Legends: Arceus

To claim your Mystery Gifts, you’ll need to progress in the game until just after your first battle in the tournament against Zach. When that battle is over, you will return to the hotel. After a few conversations, you can open your main menu by pressing the **X** button.

Next, navigate to **Link Play**, then select the **Mystery Gift** tab on the right side of the screen. Here, you’ll be able to access any available gifts.

### Additional Mystery Gifts

Depending on your purchase, you may have other gifts available as well. These can vary by region and store promotions. For example, digital buyers should have received a code for free Poké Balls at the time of purchase.

Additionally, owners of the Mega Dimension DLC will receive some extra free gifts. Be sure to check your Mystery Gifts tab regularly to catch all available surprises!
https://www.shacknews.com/article/146384/how-to-get-mystery-gifts-pokemon-legends-za

How to Evolve Clefairy in Pokemon Legends Z-A?

Pokemon Legends Z-A has brought back plenty of great Pokemon, including the Clefable line. Because of this, many are wondering how they can even get a Clefable. Here is How to Evolve Clefairy in Pokemon Legends Z-A. Quick links: Main Page · All Pokemon Legends Z-A Guides · All Pokemon Legends Z-A Wild Zone Guides · Evolve Clefairy in Pokemon Legends Z-A There is only one way to Evolve Clefairy into Clefable in Pokemon Legends Z-A, a Moon Stone. As of now, we know of two different locations where you can find Moon Stones in Pokemon Legends Z-A. You can see them both on the map below. Where to find Moon Stones in Pokemon Legends Z-A You are also able to find one at the Stone Emporium, which is right next to Wild Zone 12 and Northwest of Wild Zone 1. But you are unable to get it at the Emporium until after Main Mission 39, which is in the post-game. Read More: How to Evolve Haunter in Pokemon Legends Z-A? Where to Find Cleffa, Clefairy & Clefable in Pokemon Legends Z-A Surprisingly, finding Clefairy and Clefable in Pokemon Legends Z-A is much harder than you might think. Luckily, you can find Cleffa in a multitude of spots. It is available in Wild Zone 19, Bleu District, Jaune District, Magenta District, Rouge District, Vert District. The unfortunate part of that you have to evolve it through upping its friendship still. As for Clefairy, you can also find it in Wild Zone 19 but at a very high level. Clefable is in Wild Zone 20 but only as a very strong Alpha Pokemon at level 63 or 64. Stay Connected You can read more pieces like “Evolve Clefairy Pokemon Legends Z-A” and ‘ for more sports and esports articles from other great TGH writers along with Robert!.
https://thegamehaus.com/pokemon-legends-z-a/how-to-evolve-clefairy-in-pokemon-legends-z-a/2025/10/16/

Electronic Arts’ Battlefield 6 smashes records for the series

**Electronic Arts’ Battlefield 6 Smashes Records for the Series**

*October 16, 2025 – 1:10 PM ET*

Electronic Arts Inc. has announced that it sold more than seven million copies of its new Battlefield 6 title within the first three days of release. This achievement marks a record-breaking milestone for the first-person shooter franchise.

For comparison, the previous installment, Battlefield V, has sold just over 14 million copies in total since its launch. The rapid sales pace of Battlefield 6 highlights the strong demand and excitement surrounding the new release.

**Related Information**

– **EA Stock Symbol:** EA
– **Market Overview:** Recent trends and analysis for Electronic Arts Inc. stock, including performance indicators such as market capitalization, price-to-earnings ratio, yield, revenue growth year-over-year, and short interest.

Stay tuned for more updates and detailed coverage on Electronic Arts and Battlefield 6 as the story develops.
https://seekingalpha.com/news/4504924-electronic-arts-battlefield-6-smashes-records-for-the-series?utm_source=feed_news_all&utm_medium=referral&feed_item_type=news

Steel Path Nokko build in Warframe – Invisible Mushroom King

The Best Nokko Build in Warframe

Nokko is the newest Warframe added to the game, offering a unique combination of damage, area control, and survivability through his kit. While more testing is needed at the highest difficulty levels Warframe offers, this build will comfortably get you through the standard Star Chart and Steel Path content.

Nokko’s Abilities Overview

Nokko’s passive allows him to avoid fatal damage. When reduced to zero HP, Nokko turns into a small mushroom and gains a brief window to reach one of the previously placed mushrooms. If successful, he will reform and continue fighting.

  • First Ability: Places mushrooms that spew viral-damaging spores.
  • Second Ability: Acts as an energy source and boosts ability strength.
  • Third Ability: Transforms Nokko into a tiny mushroom, granting a quick heal, invulnerability, a speed boost, and puts nearby enemies to sleep.
  • Fourth Ability: Unleashes an enemy-seeking mushroom that explodes on contact, bounces between enemies, and can also bounce off previously placed mushrooms for damage buffs.

From this kit, it’s clear that the Nokko meta is to establish a stronghold—camping in one spot and leveraging overlapping areas of effect for maximum efficiency.

Recommended Arcanes and Companion

  • Arcanes: Molt Augmented and Arcane Crepuscular both provide substantial ability strength.
  • Companion: Shade or Huras Kubrow are ideal, as their Invisibility complements Arcane Crepuscular, keeping you safe while active.
  • Subsume Ability: Use Roar on Nokko’s third ability to amplify effects.
  • Arcane Shards: Carry a single yellow/Tauforged Yellow shard for starting energy.

Core Mods

  • Dreamer’s Bond / Corrosive Projection: Choose based on preference. Dreamer’s Bond offers better team play, while Corrosive Projection helps if you’re struggling with enemy armor.
  • Umbral Intensify: Provides a significant damage boost, forming a strong base for damage output.
  • Stretch: +45% Ability Range—essential for maximizing this build’s effectiveness.
  • Augur Message: Extends ability duration; a valuable bonus that complements your playstyle.
  • Primed Continuity: Greatly increases ability duration, a vital stat for Nokko’s kit.
  • Augur Secrets: Further boosts ability strength.
  • Primed Flow: Vastly enlarges the energy pool, allowing you to spam abilities freely, especially useful in Void Cascade missions.
  • Overextended: Adds even more range at the cost of some strength, which is offset by your Arcanes and Subsume mods.
  • Streamline: Flexible slot—use it according to your preferred augment or subsume. For example, if experimenting with different subsumes like Tempest or Sonar, this slot can adapt accordingly.

Exilus Slot

Cunning Drift adds more ability range, which synergizes perfectly with Nokko’s playstyle.

Playstyle Tips

Your goal with this build is to arrive at your holding point, activate Roar on your third ability (which lasts around 50 seconds), then place two of your second ability mushrooms to overlap and double the buff. Next, deploy four of your first ability mushrooms around entrances and exits to control the area. From here, sit back and spam your fourth ability.

Always aim to keep three enemy-seeking mushrooms active, refreshing your abilities as necessary. The fourth ability can deal surprisingly high damage thanks to its critical hit potential.

I have successfully tested this build in Steel Path missions, long Arbitrations, and Void Cascade runs, making it a very reliable and safe choice for challenging content. With your passive and mushrooms providing safety nets, you can focus on damage and crowd control without worry. In fact, it’s rare for enemies to survive long enough to threaten you significantly.

https://www.shacknews.com/article/146356/best-nokko-build-warframe

Battlefield 6 looks to have crossed 7 million units sold in a week

Just last week, Battlefield 6 kicked off a whole new generation of large-scale military FPS games, sparking a massive wave of excitement among fans. In fact, in just one week, the game has reportedly crossed 7 million units sold and grossed over $350 million, marking a significant short-term success for EA and Battlefield Studios.

The sales data comes from GamesIndustry.biz and its analytics partner, Alinea Analytics. According to their figures, Battlefield 6 reached 7 million copies sold across PlayStation 5, Xbox Series X/S, and PC. It has performed better than every premium game launched this year, only falling short of EA Sports FC 26 in sales performance within a similar time frame.

This monumental first week for Battlefield 6 highlights the strong anticipation for the franchise’s top-tier action and combat experience. Popular modes like Conquest and Breakthrough have been enhanced, and the maps offer engaging opportunities for strategic gameplay.

Player engagement has also been impressive. Battlefield 6 hit a concurrent player peak of over 747,000 on Steam, according to SteamDB. While the numbers have since stabilized, the game still maintains a strong player base, consistently ranging between 300,000 and 500,000 concurrent players.

With these promising figures and positive reception, Battlefield 6 is poised to continue its successful run in the competitive FPS market.
https://www.shacknews.com/article/146362/battlefield-6-7-million-units-sold

How to get Fergolyte in Warframe

How to Get Fergolyte in Warframe

Fergolyte is a new resource introduced in Warframe with The Vallis Undermind update. This valuable material is essential for crafting a variety of items in the update, including the new Warframe and weapons. If you want to progress efficiently, you’ll want to collect plenty of Fergolyte.

Obtaining Fergolyte through Deepmines Bounties

The primary way to earn Fergolyte is by completing the new Deepmines Bounties available in Orb Vallis. To get started, head to Fortuna. Upon logging in, turn to the left where you’ll notice a vent covered in mushrooms. Interact with this vent to enter Nightcap’s room.

Speak with Nightcap to begin undertaking Bounties. Each bounty completion rewards you with between 11 to 15 Fergolyte, while Steel Path bounties offer a higher reward ranging from 15 to 19 Fergolyte.

Alternative Method: Composting Mushrooms

Another way to acquire Fergolyte is by composting fully analyzed mushrooms in Nightcap’s Field Guide. However, this method is slower and unlikely to yield significant amounts of Fergolyte compared to bounty farming.

Recommended Strategy

For the fastest accumulation of Fergolyte, focus on quickly clearing Deepmines Bounties with a full team. This approach will maximize your rewards and help you gather Fergolyte efficiently.

Keep farming, and soon you’ll have all the Fergolyte you need to craft the latest gear in Warframe!

https://www.shacknews.com/article/146363/how-to-get-fergolyte-warframe

Trails in the Sky 1st Chapter review: A fresh start, and a tremendous replay

Over ten years ago, when I was just getting started in this business, I played a game called *The Legend of Heroes: Trails in the Sky*. It was a rickety-feeling RPG on the PSP, a port of an already low-budget PC game from several years earlier developed by Falcom, a little-known studio at the time.

I’d later learn it was part of a series dating back to the TurboGrafx era with a localization history, but without much notoriety—at least here in North America. The game felt kind of slow-moving and dull-looking at first, but before long, I realized I hadn’t played anything quite like it.

Estelle, the protagonist, is a goofball who’d fit right into a shonen manga, while Joshua is a brooding figure with a mysterious past—a perfect dynamic duo for interpersonal drama. The pair travel across their home continent, working their way up the ranks, eventually getting involved in wild events that sow seeds for conflict and shifts on the world stage for years to come. And sequels. So many sequels.

### A Massive and Impressive Storytelling Ambition

*Trails in the Sky* is an example of tremendous writing, not only because it’s pretty good, but also because it’s massive in scope. The story spans dozens of hours and features several fleshed-out, important characters inhabiting a world undergoing a complicated geopolitical shift.

Every effort is made to keep everything a coherent whole—from character interactions and relationship development to how the world changes as the story progresses. For example, NPCs across the world update their dialogue to reflect new events. That level of detail is pretty rare.

These games are long and often long-winded, with the trilogy famously containing enough text to rival classic sci-fi novels. And *Trails* has expanded well beyond those three games, growing into an enormous series that has raised Falcom’s profile and elevated other series like *Ys* and *Xanadu* in the process.

The original *Legend of Heroes* brand has all but been left behind because this subseries has taken on a life of its own. The story has moved across continents and character groups, weaving them all together in different configurations as the situation develops. This kind of long-term storytelling feels impossible for video games—yet here it is.

### The Challenge of Joining a Long-Running Series

As the series has grown and expanded, many players have been left behind. The story continues across multiple platforms and subseries in a mostly linear fashion, meaning unless you start at the beginning—and many don’t, due to FOMO and other reasons—there’s no good jumping-in or jumping-back-in point.

I fell off myself, simply unable to keep up with the release schedule, and haven’t found a good opportunity to return. Despite the hype and the passionate fanbase, *Trails* can feel intimidating. It’s like walking into a comic book store for the first time and trying to figure out where to start reading Spider-Man.

### Enter *Trails in the Sky 1st Chapter* — A Total Remake

As the series arguably peaked and re-peaked with new storylines like *Trails of Daybreak*, fans loudly demanded—and sorely needed—a fresh way to start that wasn’t tied to a relatively ancient, niche PC game.

Enter *Trails in the Sky 1st Chapter*, a total remake of the first entry in the *Trails of the Sky* trilogy. This is a complete overhaul of that PSP game I played at the start of my career, meaning curious new players have no excuse not to jump in. For someone like me who stumbled on the series from the original, it’s a fantastic way to re-experience the story.

Obviously, there’s still value in playing the original, but if a remake is the unavoidable, optimal path, *1st Chapter* goes above and beyond to make it as welcoming and rewarding as possible.

### This Is a Good-Lookin’ Video Game

Right from the start, *1st Chapter* is gorgeous—in a way that feels jarring. When I fell off the series, *Trails of Cold Steel* was the current run, and those games still kind of built off Falcom’s PSP era style. I hadn’t seen *Daybreak* in action, where Falcom took a major visual leap forward.

Whether you’re new or not, you can get a little taste of what *Trails in the Sky* originally looked like thanks to loading screens featuring the original character sprites—a nice nostalgic touch.

This remake looks like a low-budget RPG with a big-budget heart. That sounds silly, but it occupies a space between recognizable AAA blockbuster excess and something alive, bold, colorful, and expressive in a uniquely charming way.

Some elements still betray the game’s vintage—maps, for example—but everything moves in a way I’ve never seen before in a Falcom title. Characters wear their facial expressions on their bodies rather than static dialogue portraits, their hair sways as they walk or run, and combat animations are aggressive, playing with camera angles and lighting like there are hardly any limitations left.

### Playing on Nintendo Switch 2

One reason this review is a bit later than others is because I played on the Nintendo Switch 2. This port was announced close to release and felt a little rushed (with patches on the way to add a performance mode).

It’s an interesting example of what Switch 2 is capable of, and the apparent challenges developers face. When I played the demo on the original Switch, it ran remarkably well in TV mode but struggled in Handheld Mode. With the Switch 2 upgrade, *1st Chapter* runs smoothly in Handheld Mode but struggles in TV mode.

It seems developers must make careful choices on what to prioritize when porting games to this system, especially balancing high resolution and frame rates without compromise.

Still, it’s awesome to play a new *Trails* game on a handheld that isn’t a bulky, warm PC crammed into a smaller shell—and have it running similarly well.

### Voice Acting and Character Presentation

*1st Chapter* is almost fully voiced, and each character feels more emotive and personable than ever. I used to be ambivalent about voice acting; I loved reading the text myself. But between this and games like *Final Fantasy Tactics*, my perspective has shifted.

I’ve got a soft spot for characters like Estelle, and having her antics and wholesome energy reinforced with an earnest, somewhat off-kilter voice performance is infectious. This is definitely a win for RPG voice acting—from a former skeptic no less.

### Combat: A Mixed Bag

On the other hand, the combat is where *1st Chapter* starts dropping the ball, mostly because it’s trying to do too much at once.

The original game was strictly turn-based, with a sort of grid system that encouraged attention to placement and reach without becoming a full tactical RPG. Here, combat mixes real-time and turn-based elements—you can roll around and hit enemies in the field for extra damage, then switch to turn-based combat on command.

It feels fast and meant to shake things up but comes across as half-hearted. Major encounters still force you into turn-based combat from the start, and the real-time attacks are simple and repetitive.

### Balance Issues

*1st Chapter* also shares a frustrating issue with the original: enemy HP and player damage feel wildly off-balance, even on lower difficulties. Even the weakest enemies take far too long to defeat, while experience points scale down aggressively.

I found myself running away from combat constantly, since the math between time invested and rewards earned rarely makes sense.

The real-time gimmick compounds this by turning attacks into a noisy button-mashing affair, stealing away what could’ve been a fun, fast-paced brawl.

It’s a shame because the combat animations are fantastic, the overall pace is faster than the original, and there are many tweaks designed to make old ideas work in 3D space.

But weird padding and balancing problems hurt the flow, making preparation for bosses and side challenges feel unpredictable in uninteresting ways. My usual scenario: “Oh great, my EXP gains have stalled, guess it’s time to stop grinding. Oops, here’s a boss with fifty thousand HP, and my biggest attacks are like needle pokes.”

It’s bizarre that despite all the upgrading and retooling, Falcom still leans on this clunky approach to “challenge.”

### Final Thoughts

*Trails in the Sky 1st Chapter* is an ambitious, transformative revisit of a modern classic RPG—a formative experience for a small, hungry audience that helped build one of today’s most absurdly epic storytelling experiments in video games.

In a world full of remakes that often feel like expensive wastes of time, *1st Chapter* meets a moment in a genuinely impressive and helpful way. It’s mostly a massive presentational overhaul, but one that truly “breathes new life” into the material.

The combat balance remains annoying, and the hybrid real-time/turn-based gimmick feels confused and pointless. Still, I found myself getting lost all over again in this game’s absurdly well-executed storytelling ambitions.

If you’ve been hearing about *Trails* for years from the passionate fans and want a cleaner, more approachable way to give it a shot, this is the moment you’ve been waiting for.

And if you’ve been a longtime fan, you’ve likely already decided to play this. But it’s a worthy excuse to go back to the beginning.

### Availability

*Trails in the Sky 1st Chapter* is now available on PC, Nintendo Switch, Nintendo Switch 2, and PlayStation 5.

A Switch 2 code was provided by the publisher for this review.
https://www.shacknews.com/article/146342/trails-in-the-sky-1st-chapter-review-score

How to get Archgun Arcane Adapters in Warframe

With the eternal power creep of Warframe, the massive Archguns have felt a little out of step with the rest of the game. In lore, these colossal weapons are designed to punch holes in spaceships, but in missions, there is rarely a strong reason to switch to them due to performance limitations.

Thankfully, this has now been addressed. Archguns have become a unique weapon class in the game because they can use both Primary and Secondary Arcanes, making them far more viable and versatile in combat.

### How to Get Archgun Arcane Adapters in Warframe

To obtain Archgun Arcane Adapters, you need to visit **Nightcap**, a new NPC introduced in The Vallis Undermind update. You can find Nightcap in Fortuna, but only if you have completed *The New War* quest.

When you spawn in Fortuna, turn left and look for a mushroom- and fungus-covered grate. Nightcap can be found behind this grate, in an area known as **The Airlock**.

Talking to Nightcap allows you to take on bounties in the new area beneath Fortuna. Completing these bounties will earn you Standing, which helps you level up Nightcap’s Syndicate.

Once you reach **Rank 3** in Nightcap’s Syndicate, you can start using **Fegolyte**—a resource gained from his bounties—to purchase Archgun Arcane Adapters.

### Additional Requirements and Tips

Each Arcane Adapter requires a sacrifice when you level it up, so be sure to pay close attention to the specific requirements. You will need to farm different types of mushrooms during your missions in the **Deepmines** to meet these demands.

Furthermore, Archgun Arcane Adapters can also be earned as rewards for bounties in the Deepmines when played on **Steel Path difficulty**. Make sure to check bounty rewards carefully to maximize your chances of acquiring these valuable adapters.

By following these steps, you’ll be able to bolster your Archguns with powerful Arcanes, making them a formidable option once again in your Warframe arsenal.
https://www.shacknews.com/article/146358/how-to-get-archgun-arcane-adapters-warframe

Plans for Monster Hunter Wilds x Final Fantasy 14 collab started at Gamescom 2024

**Monster Hunter Wilds x Final Fantasy 14 Collaboration Event: A Journey of Mutual Trust and Creativity**

Over the past few weeks, Capcom and Square Enix have delighted fans with the Monster Hunter Wilds x Final Fantasy 14 collaboration event. This exciting crossover introduced a variety of Final Fantasy-themed elements into Monster Hunter Wilds—and vice versa—offering players a unique experience blending both beloved worlds.

### A History of Collaboration

This isn’t the first time these industry giants have joined forces. The foundation for the current collaboration was laid back in 2018 with the successful Monster Hunter World x Final Fantasy 14 event. Fast forward to Gamescom 2024, when key figures from both teams—Monster Hunter Wilds Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Final Fantasy 14 Producer and Director Naoki Yoshida—met for a pivotal dinner discussion that reignited their collaborative spirit.

During Tokyo Game Show 2025, these game leads shared insights about how that meeting set a new wave of collaborative plans in motion, culminating in this year’s crossover event.

### A Collaboration Made in Mutual Trust

For those new to the event, Monster Hunter Wilds launched its Final Fantasy 14 collaboration on **September 29, 2025**. The update brought a thrilling hunt for Omega Planetes, tied to an engaging storyline, along with exciting content such as the Dark Knight armor set, the Soul of the Pictomancer weapon, Chocobo and Moogle skins, and the addition of Malboro and Cactuar as endemic life.

Following this, on **October 6, 2025**, Final Fantasy 14 released Patch 7.35, which introduced an eight-player battle against the formidable Guardian Arkveld. This quest involved a Palico and its mysterious Seikret pal. Players also gained access to Monster Hunter-themed cosmetics for their characters and mounts.

This wealth of content emerged from a genuine desire by both teams to collaborate again, building on the strong foundation from the 2018 event.

### Behind the Scenes: Conversations That Sparked the Collaboration

Ryozo Tsujimoto reflected on the origins of this partnership:

> “I’ve known Mr. Yoshida for a very long time. I have a great deal of respect for his creativity and commitment to game development as a producer. We were finally able to work together for the first time during the Monster Hunter World x Final Fantasy 14 collaboration. It was really a casual approach we made to one another, asking if there was anything we could do together with respect to our games.”

He recalled that at Gamescom 2024 in Cologne, Germany, a dinner with Yoshida and his team casually steered towards revisiting the fun they had in the previous collaboration.

> “Monster Hunter Wilds wasn’t out at the time—we were showing it off at Gamescom, so it was kind of on our minds. We didn’t decide then and there, but we agreed to have more productive discussions about working together again. Ultimately, that led up to Tokyo Game Show 2024, where I finally managed to catch up with him in Tokyo, and we set it in stone that we’d be working on something together.”

Naoki Yoshida shared his perspective on the partnership:

> “Working with Capcom’s Monster Hunter team was a no-brainer, even back in 2018. They supported us from the very beginning when I took over Final Fantasy 14 and began steering it toward success between 2010 and 2013 during the launch of A Realm Reborn.”

Yoshida praised the Monster Hunter team for their unwavering support:

> “When I first took on Final Fantasy 14’s remake and rebuilding, [Tsujimoto] came to me and said, ‘Why are you taking on such a crazy plan? This seems like so much to take on, but if there’s anything we can do to help from our team, we would love to help you. Whether the game is a success or not, we want to work with you in the future.’ The reason Final Fantasy 14 is here is because of that support.”

### Original Content and Exciting New Experiences

Both teams emphasized that nearly all content featured in these collaborations—across Monster Hunter Wilds and Final Fantasy 14—is freshly created for this project.

Yoshida noted:

> “There is one scene with a character drinking a potion that we did reuse in Final Fantasy 14, but everything else has been completely created new. This will be different from the Monster Hunter World event.”

### Looking Ahead

With both collaborations now live, Capcom and Square Enix hope to spark renewed excitement among fans—encouraging players to explore each other’s ongoing worlds and enjoy the unique content born from this creative partnership.

This collaboration stands as a testament to the trust and camaraderie between the Monster Hunter and Final Fantasy teams, promising more thrilling projects in the future. Stay tuned!
https://www.shacknews.com/article/146317/monster-hunter-wilds-final-fantasy-14-interview-tokyo-game-show-2025