Hades 2 review: The ‘House’ always wins

To that point, this was an indie studio that always had a new story to tell. It had never put out a sequel to any of its previous games. Imagine the pressure on this developer when it decided to buck that trend to craft a sequel to one of the best games of the modern era, one that helped define what it means to be a roguelite.

With all of that said, Supergiant Games has not only crafted one of modern gaming’s best roguelites, it has now crafted one of modern gaming’s best sequels. It’d be cliché to say *Hades 2* is everything *Hades* was and more, but it’d also be accurate. This sequel isn’t just good; it’s godlike.

### Time Marches On

*Hades 2* takes place years after the events of the original game, but a lot has happened in the time that has passed. Original protagonist Zagreus is nowhere to be found. Neither, for that matter, is original antagonist Hades.

Instead, players are taken to a new setting called The Crossroads, where they meet a new lead character. Melinoe is the daughter of Hades, who has spent her life under the tutelage of the all-powerful witch Hecate. The House of Hades has been taken over by Chronos, the Titan of Time, who seems to be waging a grander war against all of the gods.

It’s up to Melinoe to topple the fiend, retake the Underworld, and find her family.

That’s the gist of the story, but much of it is shrouded in mystery. While questions surround the whereabouts of Hades and Zagreus, similar questions linger around the original game’s supporting characters.

The most visible example is Hypnos, the God of Sleep, who has fallen into an eternal slumber for reasons unknown. Other examples are found over the course of the game, pointing to some of Supergiant’s most masterful storytelling to date.

### Storytelling Through Roguelite Runs

While roguelite runs focus on gameplay success, there’s never a run where players don’t learn more about the story, meet new characters, push arcs forward, and come a step closer to solving some of the overarching mysteries the narrative presents.

To this point, much of this sounds like it plays out similarly to the original *Hades*. That’s not a bad thing. If you’re going to borrow ideas, why not from the best—especially if that’s yourself?

However, as the game progresses, its scope grows wider, surpassing the original title. As Chronos’ true machinations start to take shape, it becomes clear that the *Hades* 1-style Underworld run is only the beginning. There’s much more to explore, far more characters to meet, and new ways to interact with them.

There are additional methods to push the story and gameplay progress forward, like the Cauldron in The Crossroads, where Melinoe crafts run-altering spells, an Arcana with Tarot cards that grant useful buffs, and an upgrade system for the Nocturnal Arms—Melinoe’s weapons of choice.

### A New Supporting Cast to Love

While there’s no replacing some of the minor characters from the first game, the supporting cast of *Hades 2* quickly grows on you through their well-crafted stories and the pacing of their arcs.

– **Dora** is Melinoe’s roommate. She’s smarter than the other Shades but can’t remember her past and is content to live her afterlife without ever leaving her room.

– **Hecate** is a calculating leader, straddling the line between a maternal figure and a strict teacher who equips Melinoe with survival tools.

– **Moros**, the incarnation of Doom, yearns to help but is limited by what the Fates allow.

– **Eris** is a devil-may-care free spirit who may or may not be a double agent causing misery just for the fun of it.

All their stories unfold masterfully, offering just enough intrigue to keep you invested and eager for the next run.

Characters encountered during runs, like Narcissus and Echo, start quirky but reveal surprising depth as the story progresses.

### Meet Melinoe: A Different Kind of Protagonist

Inevitably, Melinoe will be compared to Zagreus, and in a head-to-head comparison, she might not come out on top. Zagreus had a defiant charm, driven by the desire to find the mother he never knew. Their conflict was fiery yet somehow endearing.

Melinoe lacks Zag’s charm but possesses a wholesome determination fueled by never having known her family, with only a portrait from her infancy to keep her motivated. She’s single-mindedly driven to defeat Chronos, which somewhat stunts her character development in the early hours.

There’s even an encounter with Chaos from the first game where they almost lament how much more amusing Zagreus was.

However, as Melinoe encounters more characters and strengthens relationships with the gods, her personality blossoms. Having spent her life learning to fight, she now fights for others.

Her mission’s focus broadens from self-driven to serving others. This evolution is evident in the game’s gift-giving mechanics and the resultant interactions. Helping others grow helps Melinoe discover who she truly is, making this one of *Hades 2*’s most compelling ongoing storylines.

### A Perfect Entry Point with Layers for Veterans

One of the benefits of *Hades 2* using mostly new characters is its accessibility to newcomers. You can jump in blind and still enjoy Supergiant’s storytelling without feeling lost.

For players of the original, there’s so much more to appreciate: the bittersweet discovery of Hypnos’s state, pride in seeing Skelly’s evolution into Commander Schelemeus, and a tantalizing mystery about the fate of key characters.

This blend of heartbreak, pride, and curiosity forms a seed of intrigue that grows over dozens of hours into a deeply fulfilling narrative experience.

### Gameplay Loop That Supports the Journey

Of course, a desire to see this journey through depends on the gameplay loop’s strength—and here, *Hades 2* excels again.

At the beginning (an important qualifier), *Hades 2* is structured similarly to the original game. Players dive into the realm of Erebus with a Nocturnal Arm of choice, battling hostile Shades and monsters, facing bosses, and ultimately confronting Chronos.

The main difference: instead of fighting upward like in the first game, players fight downward, aiming to reach the Underworld.

Individual chamber layouts are randomized, each with foes, hazards, and rewards. Runs may feel familiar but are rarely the same—especially as gods and characters offer Boons to strengthen Melinoe in unique ways.

Combat remains crisp. Each weapon has a main function, an alt-fire option, and a dash move.

Melinoe’s upbringing as a witch adds new layers: a casting circle traps enemies and can be enhanced by divine Boons. A magic meter lets her unleash charged attacks that feed a Hex meter, unlocked by moon goddess Selene. Hex actions provide healing, attack boosts, and effects like resurrecting minor foes as allies.

The combat system is easy to grasp yet offers a high skill ceiling without feeling unattainable.

### Bosses That Impress and Inspire

Bosses remain marvelously imaginative. Hecate, as the first boss, is a warm-up test.

Traveling through the second world, Oceanus, you’ll hear a faint song leading to the reveal of the second boss: Scylla and the Sirens—a reimagining of the mythical sirens as a girl punk group.

It’s a clever concept, having players survive a deadly rock performance that blends the game’s soundtrack in a brilliantly inventive way.

Other bosses feature unique narrative and mechanical quirks, but I won’t spoil them here.

One boss merits further mention, but more on that later.

### A Gameplay Revolution: The Surface Run

Much like the story, the gameplay starts familiar but soon expands drastically.

After meeting Hermes, the messenger god references a war atop Mount Olympus—an entirely different run that takes place on the surface.

This introduces a new objective sequence: players must find a way to reach the surface, realize Melinoe can’t survive there, and solve how she can stay without being dragged back to the Underworld.

What began as a familiar experience evolves into something fresh and expansive.

Think of it like the “Second Quest” in *The Legend of Zelda*—a drastic jump in complexity and scale.

Objectives shift, level layouts transform, and Melinoe navigates enemies and chambers in new ways.

This all culminates in an epic final boss fight on the surface, delivering the pinnacle of the *Hades* boss formula.

Despite progress equipping Melinoe for tough challenges, the surface’s final boss taunts you with your unpreparedness, signaling there’s more to accomplish and an even bigger climax ahead.

### See You at The Crossroads

While runs and combat are thrilling, *Hades 2* is equally engaging between runs.

The first game introduced this with Zagreus talking to House of Hades denizens via fresh dialogue during encounters, exploring parts of the House, and gift-giving.

*Hades 2* vastly expands on this.

The Crossroads begins as a humble hub but grows over time, and fostering this growth is a core joy.

At its center is the Cauldron. With the right ingredients, Melinoe can cast spells affecting gameplay in diverse ways: adding stations, unlocking rooms for rest and recharge, and pushing the story forward.

Many Cauldron spells unlock Crossroads locations and activities, like gardening.

Players can plant seeds found during runs and use the harvest as Cauldron ingredients, Arcana unlocks, or weapon upgrades.

Finding specific ingredients can be luck-dependent, sometimes requiring multiple runs.

### New Ways to Connect

The most exciting Cauldron spells open Crossroads areas with new outlets to know everyone better:

– Hot springs
– A fishing hole
– A tavern

All feed into a relationship system. Occasionally, players can even pursue romance, with scenes that balance lightheartedness and sincerity.

While focused on defeating Chronos and exploring the surface, I found myself equally invested in coaxing Dora out of her shell.

If there’s one minor downside, it’s that friendship and romance options feel a bit limited—the more love, the better.

### Always on Time

The original *Hades* remains one of my favorite modern-era games, sparking interest in a genre I hadn’t given much thought to before.

Since then, roguelites have exploded in popularity across the gaming landscape.

Many imitators emerged—games like *Returnal*, *Curse of the Dead Gods*, *The Rogue Prince of Persia*, *Teenage Mutant Ninja Turtles: Splintered Fate*, and add-ons like *Splatoon 3’s* Side Order DLC have explored the genre.

Some offered distinct takes with varying degrees of success.

Few, however, have matched the critical and fan acclaim of *Hades*.

Supergiant Games helped build this genre-monster into what it is today—and *Hades 2* only cements their mastery.

### Building On a Masterpiece

This sequel didn’t have to improve on everything from its predecessor but chose to build on it.

The story and characters are more engaging; stakes feel higher.

Combat remains fluid with more dimensions, making gameplay more involved.

Between runs, there’s enough to do to keep the game on your mind long after you’ve stopped playing.

*Hades 2* represents everything a gaming sequel should be.

It’s a game that will keep me coming back, whether on PC or Switch 2. (Cross-save works great, by the way.)

### Endless Discovery

Even after conquering Chronos and scaling the surface, there’s so much more to do.

Every time I thought I had the game or story figured out, something else happened to upend my understanding.

Like the late “Rowdy” Roddy Piper used to say, “When I thought I had the answers, *Hades 2* changed the question.”

I might still discover something mind-blowing after this review is published.

There’s always something new to find in the House of Hades—a house that’s eternal and never grows old.
https://www.shacknews.com/article/146142/hades-2-review-score

Michael Irvin loses it on clock operator after Cowboys-Packers tie: ‘I’m gonna tackle his head!’

You can blame the NFL for allowing ties, and you can blame the Dallas Cowboys and Green Bay Packers for playing to a tie. However, Michael Irvin has some serious beef with the clock operator.

Micah Parsons’ return to Dallas ended in a thrilling 40-40 tie between the Packers and Cowboys on Sunday Night Football. The intense finish sparked plenty of reactions, but Irvin’s frustration was particularly focused on the clock management.

In a heated moment during the broadcast, Irvin exclaimed, “I’m gonna tackle his head!” referring to the clock operator’s handling of the final moments of the game.

For more details on the incident and how the game unfolded, read on.

The post Michael Irvin loses it on clock operator after Cowboys-Packers tie: ‘I’m gonna tackle his head!’ appeared first on Awful Announcing.
https://awfulannouncing.com/espn/michael-irvin-clock-operator-cowboys-packers.html

Trump and Netanyahu meet at White House as pressure mounts to end war in Gaza

US President Donald Trump is hosting Israeli Prime Minister Benjamin Netanyahu for critical talks aimed at ending the war in Gaza and developing a U.S. plan for post-war governance in the Palestinian territory.

The White House talks come at a tenuous moment. Israel is increasingly isolated, losing support from many countries that were long its steadfast allies. At home, Mr. Netanyahu’s governing coalition appears more fragile than ever. Meanwhile, the White House is showing signs of impatience.

The question now is whether Mr. Trump, who has offered steadfast backing to Mr. Netanyahu throughout the war, will change his tone and turn up the pressure on Israel to wind down the conflict. As he welcomed Mr. Netanyahu to the White House, Mr. Trump responded affirmatively when asked by reporters whether he was confident a deal would soon be reached to end the fighting between Israel and Hamas.

“I am. I’m very confident,” Mr. Trump said.

Earlier, White House Press Secretary Karoline Leavitt urged both sides to finalize an agreement to bring an end to the nearly two-year-old war in Gaza.

“Ultimately the president knows when you get to a good deal, both sides are going to leave a little bit unhappy,” Ms. Leavitt told reporters. “But we need this conflict to end.”

Mr. Trump and Mr. Netanyahu first held talks with aides in the Oval Office, with a joint press conference expected later.

The uncertainty surrounding the meeting casts it as one of the most critical in the years-long relationship between the two leaders, said Professor Eytan Gilboa, an expert on US-Israeli relations at Bar-Ilan and Reichman universities.

“Netanyahu might have to choose between Trump and his coalition members, a number of whom want the war to continue,” Mr. Gilboa said. A move by Mr. Netanyahu to end the war would leave him on shaky political ground at home, just a year before elections.

Mr. Trump joined forces with Mr. Netanyahu during Israel’s brief war with Iran in June, ordering US stealth bombers to strike three nuclear sites. He has supported the Israeli leader during his corruption trial, describing the case as a witch hunt. But the relationship has become more tense lately.

Mr. Trump was frustrated by Israel’s failed strike this month on Hamas officials in Qatar—a US ally in the region that had been hosting negotiations to end the war in Gaza. Recent comments have hinted at growing impatience from Washington.

Last week, Mr. Trump vowed to prevent Israel from annexing the West Bank, an idea promoted by some of Mr. Netanyahu’s hard-line governing partners. The international community opposes annexation, saying it would destroy hopes for a two-state solution.

On Friday, Mr. Trump raised expectations for the meeting with Mr. Netanyahu, telling reporters the US was very close to a deal on Gaza.

Mr. Trump made finding quick ends to the Gaza war, as well as Russia’s invasion of Ukraine, a central plank of his successful 2024 presidential campaign. He has struggled on both fronts.

Mr. Trump’s proposal to stop the war in Gaza calls for an immediate ceasefire, the release of all hostages within 48 hours, and a gradual withdrawal of Israeli forces from the Palestinian enclave, according to three Arab officials briefed on the plan. Hamas is believed to be holding 48 hostages, 20 of whom are believed by Israel to be alive. The militant group has demanded Israel agree to end the war and withdraw from all of Gaza as part of any permanent ceasefire.

Mr. Trump discussed the plan with Arab and Islamic leaders in New York on the sidelines of the UN General Assembly. It does not include the expulsion of Palestinians from Gaza, which Mr. Trump appeared to endorse earlier this year.

The 21-point proposal also calls for an end to Hamas’ rule of Gaza and the disarmament of the militant group, said the officials briefed on the plan.

Hundreds of Palestinians, including many serving life sentences, will be released by Israel, according to the proposal. The plan also includes the establishment of an international security force to take over law enforcement in postwar Gaza.

A Palestinian committee of technocrats would oversee the civilian affairs of the strip, with power handed over later to a reformed Palestinian Authority, they said. Mr. Netanyahu has rejected any role for the Authority, the internationally recognized representative of the Palestinians, in post-war Gaza.

A Hamas official said the group was briefed on the plan but has yet to receive an official offer from Egyptian and Qatari mediators. The group has repeatedly rejected laying down arms and has linked its weapons to the establishment of an independent Palestinian state.

Mr. Netanyahu acknowledged the U.S. plan, saying, “… and I hope we can make it a go.”
https://www.breakingnews.ie/world/trump-and-netanyahu-meet-at-white-house-as-pressure-mounts-to-end-war-in-gaza-1812667.html

Hades 2 review: The ‘House’ always wins

To that point, this was an indie studio that always had a new story to tell. It had never put out a sequel to any of its previous games. Imagine the pressure on this developer when it decided to buck that trend to craft a sequel to one of the best games of the modern era, one that helped define what it means to be a roguelite.

With all of that said, Supergiant Games has not only crafted one of modern gaming’s best roguelites, it has now crafted one of modern gaming’s best sequels. It’d be cliché to say *Hades 2* is everything *Hades* was and more, but it’d also be accurate. This sequel isn’t just good — it’s godlike.

### Time Marches On

*Hades 2* takes place years after the events of the original game, but a lot has happened in the time that has passed. Original protagonist Zagreus is nowhere to be found. Neither, for that matter, is original antagonist Hades.

Instead, players are taken to a new setting called The Crossroads, where they meet a new lead character: Melinoe. She is the daughter of Hades, who has spent her life under the tutelage of the all-powerful witch Hecate.

The House of Hades has been taken over by Chronos, the Titan of Time, who seems to be waging a grander war against all of the gods. It’s up to Melinoe to topple the fiend, retake the Underworld, and find her family.

That’s the gist of the story, but much of it is shrouded in mystery.

### Mystery and Masterful Storytelling

While questions surround the whereabouts of Hades and Zagreus, similar questions loom over the original game’s supporting characters. The most visible example is Hypnos, the God of Sleep, who has fallen into an eternal slumber for reasons unknown.

Other examples arise throughout the game, pointing to some of Supergiant’s most masterful storytelling to date.

While roguelite runs are as much about gameplay success, there’s never a run where players don’t learn more about the story, meet new characters, push story arcs forward, and get a step closer to solving overarching narrative mysteries.

### Familiar Yet Expanding

To this point, much of this sounds similar to the original *Hades*. First off, that’s not a bad thing. If you’re going to borrow something, borrow from the best—especially if that means yourself.

However, as the game progresses, its scope grows wider, surpassing that of the original game.

As Chronos’ true machinations unfold, it becomes clear that the classic Underworld run is only the beginning. There’s much more to explore: far more characters to meet, more ways to interact, additional paths to push both story and gameplay forward.

### New Features and Characters

Among the new features are the Cauldron in The Crossroads, where Melinoe crafts run-altering spells; an Arcana system with Tarot cards granting useful buffs; and an upgrade system for the Nocturnal Arms, Melinoe’s weapons of choice.

Though some minor characters from the first game aren’t replaced, the new supporting cast is deeply captivating, and their stories unfold beautifully.

– **Dora** is Melinoe’s roommate, smarter than other Shades, but she can’t remember her past and chooses to live in her afterlife without leaving her room.
– **Hecate** straddles the line between mother figure and strict teacher, providing Melinoe with the tools to survive.
– **Moros**, the incarnation of Doom, yearns to help but is limited by the Fates.
– **Eris** is a devil-may-care free spirit, potentially a double agent, who spreads mischief just for the fun of it.

The developers have crafted all their stories carefully, pacing each reveal to hold your interest and encourage more runs.

### Characters Along the Way

Characters like Narcissus and Echo start quirky but deepen as you progress.

And then there’s Melinoe herself, the inevitable comparison to Zagreus.

### Melinoe vs. Zagreus

Zagreus had a defiant charm — driven by a desire to find the mother he never knew, and unphased by his father’s anger. Their conflict echoed the playful violence of Popeye and Bluto.

Melinoe lacks that charm but brings a wholesome determination. She never knew her family and holds only a portrait of them as a baby to keep her motivated.

Her mission to defeat Chronos defines her early character development, which can feel stunted for the first dozen or so hours. Even an encounter with Chaos (returning from the first game) captures a lament over how much more amusing Zagreus was.

However, as Melinoe meets more characters and deepens her relationships with the gods, she grows. She transforms from someone who fights solely because she must, into someone who fights for others.

This evolution shows through the gift-giving mechanic and relationships that blossom from it. Helping others find their best selves helps Melinoe discover who she truly is — one of *Hades 2*’s most compelling storylines.

### Sequel for Newcomers and Fans Alike

The positive side of using mostly new characters is that newcomers can jump in blind and enjoy Supergiant’s storytelling without feeling lost.

Still, there’s even more for those who played the original:

– Heartbreak upon finding Hypnos’s condition
– Pride in seeing Skelly grow into Commander Schelemeus, even if still the tutorial tackle dummy
– Confusion and curiosity about where first-game characters went and what happened to them

These seeds of curiosity bloom over dozens of hours into rewarding narrative payoff — provided you want to see the journey through.

### A Gameplay Loop That Supports the Story

Thankfully, this is another area where *Hades 2* shines.

### Time Loop and Combat

At the start, *Hades 2* follows a structure similar to the original. Players dive into the realm of Erebus with a Nocturnal Arm of choice, battle hostile Shades and monsters, and face multiple bosses culminating in a showdown with Chronos.

The key difference: instead of fighting upward (as in the first game), here the goal is to fight downward to reach the Underworld.

Chambers have randomized layouts, foes, hazards, and rewards. Runs feel similar but rarely identical, especially with gods and characters offering various Boons to enhance Melinoe’s power and abilities during each run.

Combat remains crisp and engaging. Each weapon has a main and alt-fire function paired with a dash move.

New elements play into Melinoe’s background as a witch:

– A **casting circle** can trap enemies and be enhanced by godly Boons.
– A **magic meter** allows charged attacks, which can feed into a **Hex meter** unlocked by moon goddess Selene.
– Hex abilities offer varied benefits like healing, extra power, or resurrecting minor foes to fight alongside.

The combat is easy to grasp but offers a high skill ceiling without feeling daunting.

### Marvelous Bosses

Boss encounters are imaginative and inventive.

– Hecate, the first boss, serves as a warm-up.
– In the second world, Oceanus, players meet the Sirens and Scylla — reimagined as a punk girl band. You survive a deadly rock show, cleverly integrating the game’s soundtrack.

Other bosses introduce clever quirks, both narratively and mechanically, without spoiling surprises here.

One boss in particular deserves mention, but more on that later.

### Expanding Beyond the Familiar

Much of this may seem like a refined version of the original game, and if *Hades 2* had simply been another roguelite with four worlds, it would still be incredible.

Around 10-15 hours in, the game takes a turn.

After Melinoe’s first encounter with Hermes, the messenger god references a war on Mount Olympus.

This hints at an entirely new run — one on the surface. Here, players must find a way to survive outside the Underworld and solve the mystery of what will let Melinoe stay on the surface without her heritage pulling her back to the dead.

### The Surface: A New Dimension

This new objective sequence adds a whole new dimension to what seemed like a familiar experience.

Think “Second Quest” from *The Legend of Zelda* — a drastic jump.

Surface objectives and level layouts are distinct, and progression between enemy-filled chambers unfolds differently.

The climax is the most epic boss battle in the *Hades* series, testing players in new and unexpected ways.

Even fully powered up and experienced, I found the surface’s final boss fight a humbling challenge — evidence of more to explore and a bigger climax ahead.

### See You at the Crossroads

Individual runs and combat are entertaining, but *Hades 2* is equally captivating between runs.

The first game offered Zagreus fresh dialogue with House of Hades residents, exploration, and gift-giving.

*Hades 2* expands this enormously.

### The Crossroads Hub

The Crossroads begin as a humble hub but grow richer and more complex:

– The **Cauldron** lets Melinoe cast spells that affect runs — adding stations, unlocking rooms for rest and recharge, and pushing story progress.
– Many Cauldron spells open new Crossroads areas and activities like gardening.
– Players plant seeds found during runs, growing ingredients used to craft spells, unlock Arcana cards, or upgrade weapons.
– Finding specific ingredients relies somewhat on luck, sometimes requiring multiple runs.

### Activities and Relationships

The Crossroads offers hot springs, fishing holes, and a tavern — all feeding into a relationship system.

Players can develop friendships and even romances, with lighthearted scenes full of sincerity.

While my main goal remained taking down Chronos and surviving the surface, I also aimed to help Melinoe’s roommate Dora open up from her shell.

The only downside: there aren’t enough friendship and romance options. There can never be enough love.

### Always on Time: Reflections

The original *Hades* remains one of my favorite modern games, introducing me to the roguelite genre.

Since then, roguelites have exploded in popularity, with games like *Returnal*, *Curse of the Dead Gods*, *The Rogue Prince of Persia*, *Teenage Mutant Ninja Turtles: Splintered Fate*, and expansions like *Splatoon 3*’s Side Order DLC exploring the space.

Some homages are better than others, some add distinct flavors, but few have reached the heights of *Hades* among critics and fans.

Supergiant Games helped build the roguelite genre into what it is today — masters of this craft.

*Hades 2* only reinforces that legacy.

### Building on a Classic

The sequel didn’t need to improve on everything but chose to build on its predecessor.

– Stories and characters are more engaging
– The stakes feel higher
– Combat remains fluid and adds new layers
– The between-run activities offer hours of additional engagement

*Hades 2* is everything a sequel should be.

It’s one that will keep me coming back, whether on PC or Switch 2. (Cross-save works great, by the way.)

Even after conquering Chronos and scaling the surface, there’s still so much more to do.

### Ever-Evolving

Every time I thought I had this game or its story figured out, something new happened to turn everything on its head.

Like the late “Rowdy” Roddy Piper used to say, “When I thought I had the answers, *Hades 2* changed the question.”

I might still discover something mind-blowing even after this review is posted.

There’s always something new to find in the House of Hades — a house that’s eternal and yet never gets old.
https://www.shacknews.com/article/146142/hades-2-review-score

‘Bail Is Rule, Jail An Exception’: Thane Sessions Court Grants Bail To Man Booked In 10 Cases

**Thane Sessions Court Grants Bail to Man Accused in Multiple Criminal Cases**

The Thane Sessions Court has granted bail to a man allegedly accused in 10 criminal cases registered across Thane, Mumbai, and Pune. The court held that the mere registration of multiple offences does not automatically disqualify an accused from seeking bail.

### Court’s Observation

The court observed that the investigating officer’s claim that the accused was a threat to society because he was found holding a sickle was not sufficient grounds to deny bail.

> “Considering the material placed on record and citations supra, it is noted that the investigating officer has recovered a sickle from the hands of the accused by showing him as the leader of an organised crime syndicate. In the investigation, it also transpired that the accused has given threats to the public by brandishing the said sickle. However, he has neither assaulted the complainant nor robbed the alleged amount of Rs 4,500 from the shop’s cash box. He has not played an aggravated role in the alleged crime… Mere registration of said crimes would not disentitle him to get the relief of bail in the absence of incriminating evidence against him,” the court said in its order.

### Principle of Bail Reiterated

The court emphasised the legal principle that **“bail is the rule and jail an exception,”** underscoring that an accused is presumed innocent until proven guilty.

### Background of the Case

The bail order pertains to a case filed by complainant Neelkumar Divakar, who alleged that on October 21, 2024, after 9 p.m., the accused, Akshay Jadekar, approached his pan stall demanding a cigarette. When Divakar asked him to clear earlier dues, Jadekar allegedly assaulted him with the help of his associates using fists and kicks, and forcibly took Rs 4,500 from the cash box while brandishing a sickle.

One of Jadekar’s associates is also accused of threatening the complainant with a pair of scissors.

### Arrest and Charges

Following the incident, Jadekar and his associates were arrested. The police invoked provisions of the Maharashtra Control of Organised Crime Act (MCOCA) against them after obtaining the necessary approvals.

### Defence by the Accused

Akshay Jadekar, who has been in custody since his arrest on October 24, 2024, maintained his innocence. He claimed to be falsely implicated and denied assaulting the complainant with any weapon.

Jadekar argued that the investigation was complete, the charge sheet had been filed, and there was no risk of him absconding or tampering with evidence if released on bail.

### Prosecution’s Argument

The prosecution opposed the bail plea, contending that Jadekar was the leader of an organised crime syndicate. They argued that releasing him could lead to a repetition of similar offences.

### Court’s Final Decision

Rejecting the prosecution’s apprehensions, the court found no reasonable grounds to believe that Jadekar would commit similar crimes if released.

The court noted that the complainant’s injuries were simple in nature and highlighted that the accused had a fixed place of residence.

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https://www.freepressjournal.in/mumbai/bail-is-rule-jail-an-exception-thane-sessions-court-grants-bail-to-man-booked-in-10-cases

Weather Update: Mumbai Records 15% Above Average Rainfall In September; IMD Downgrades Orange Alert To Yellow

**Mumbai Witnesses Moderate to Heavy Rainfall After Weekend Downpours**

After extreme downpours over the weekend, Mumbai experienced moderate to heavy rainfall on Monday. The incessant rains have pushed the total rainfall in the city to 15% above the annual average.

**Record Rainfall at Colaba Observatory**

The Colaba observatory recorded the wettest September since 2019, with 586 mm of rainfall till September 29. Here’s a comparison of September rainfall over recent years:

– 2024: 443 mm
– 2023: 557 mm
– 2022: 481 mm
– 2021: 496 mm
– 2020: 320 mm
– 2019: 856 mm

**IMD Downgrades Alert**

Considering the recent changes in weather patterns, the India Meteorological Department (IMD) downgraded the Orange Alert (very heavy rainfall) to a Yellow Alert (heavy rainfall) on Monday for Mumbai and its neighbouring districts of Thane, Palghar, and Raigad.

For the next four days, no alerts have been issued for the region; however, moderate rains are expected to continue.

**Mumbai Exceeds Annual Rainfall Average**

So far this year, Mumbai has received 115% of its average annual rainfall. The average annual rainfall for Mumbai is 2,207 mm. As of Monday morning, September 29, rainfall recorded in different parts of the city includes:

– Eastern suburbs: 2,691 mm
– Western suburbs: 2,711 mm
– City area: 2,242 mm

**Highest 24-Hour Rainfall Recorded**

According to BMC data, during the 24-hour period from Sunday 8 AM to Monday 8 AM, the areas with the highest rainfall were:

– Powai: 121 mm
– Mulund: 120 mm
– Dahisar: 142 mm
– Borivali: 141 mm
– Magathane: 139 mm
– Byculla: 116 mm
– Colaba: 111 mm

**Minor Incidents Due to Rains**

During the same period, Mumbai reported 11 incidents of short circuits, three wall collapses, and two tree collapses caused by the heavy rainfall. Fortunately, no injuries have been reported.

Stay tuned for further updates and be cautious during the ongoing rainy season.
https://www.freepressjournal.in/mumbai/weather-update-mumbai-records-15-above-average-rainfall-in-september-imd-downgrades-orange-alert-to-yellow

‘Today, we burn the Jews’: Scandal after Argentinian high schoolers shout antisemitic slogan

**“Today, we burn the Jews”: Scandal after Argentinian High Schoolers Shout Antisemitic Slogan**

A disturbing incident unfolded in Argentina when a group of high school students were heard shouting the antisemitic slogan, “Today, we burn the Jews.” The scandal has sparked widespread outrage across the country.

Argentinian President Javier Milei strongly condemned the incident, describing it as reprehensible and unacceptable in any context. Speaking out against hate speech, Milei emphasized the importance of combating antisemitism and promoting respect and tolerance in Argentine society.

President Milei recently addressed the 80th United Nations General Assembly (UNGA) at the U.N. headquarters in New York on September 24, 2025, underscoring Argentina’s commitment to human rights and peaceful coexistence.

*Photo Credit: Shannon Stapleton/Reuters*
https://www.jpost.com/diaspora/antisemitism/article-869006

What ‘Frasier’ teaches about running a successful radio show

By Vinita Jain | Sep 29, 2025 | 04:27 PM

**What’s the Story?**

*Frasier*, the iconic television series, offers a unique perspective on the radio show business through its titular character, Dr. Frasier Crane. As a radio psychiatrist, Frasier navigates the complexities of broadcasting with wit and intelligence. The show provides valuable insights into the world of radio shows that can be applied to modern-day broadcasting.

Here are five lessons from *Frasier’s* radio show business that remain relevant today.

### 1. Mastering Audience Engagement

Frasier’s success largely stems from his ability to engage with his audience effectively. He often encourages listeners to call in and share their thoughts, creating an interactive experience that keeps them hooked. This technique not only makes listeners feel valued but also gives the host real-time feedback.

By fostering a two-way communication channel, hosts can build stronger connections with their audience and keep them coming back for more.

### 2. Balancing Humor and Seriousness

One of the best things about *Frasier* is how he balances humor with serious topics. While he deals with complex psychological issues, he never forgets to add a dash of humor to keep the tone light and entertaining.

This balance is key for any radio show host as it keeps the content engaging without undermining its seriousness. A good mix of humor and seriousness can make even the most complex topics interesting.

### 3. Staying Informed and Prepared

Frasier’s character is always well-informed and prepared for his shows. He often references current events or relevant literature, showcasing his knowledge and expertise.

Being prepared not only boosts a host’s confidence but also ensures they can handle unexpected situations during live broadcasts. Staying updated on relevant topics allows hosts to offer valuable insights to their listeners.

### 4. Building a Memorable Persona

Frasier Crane is a memorable character, thanks to his unique personality traits and quirks. These traits shine through in every episode, making him instantly recognizable to fans of the show.

For radio hosts, building a memorable persona is key to standing out in a crowded market. A distinct personality makes listeners more likely to tune in regularly and recommend the show to others.

### 5. Navigating Ethical Dilemmas

Throughout *Frasier’s* run, ethical dilemmas are a recurring theme that he navigates with care and consideration. As a psychiatrist, he often finds himself in morally gray areas where he has to balance professional responsibility with personal loyalty or public interest concerns.

Addressing ethical issues head-on not only adds depth to content but also builds trust among listeners who appreciate transparency from their favorite hosts.

*Frasier* continues to be a fascinating study of radio show dynamics, offering timeless lessons for broadcasters and content creators alike. By applying these principles, modern hosts can create engaging, trustworthy, and memorable radio experiences.
https://www.newsbytesapp.com/news/entertainment/5-radio-show-business-lessons-from-frasier/story

5 iconic Michael Keaton characters you must remember

**5 Iconic Michael Keaton Characters You Must Remember**
*By Vinita Jain | Sep 29, 2025 | 04:57 PM*

Michael Keaton, a versatile actor, has delivered some unforgettable performances over the years. From intense dramas to quirky comedies, Keaton has done it all with unmatched finesse. Today, we look at five of his most memorable roles that showcase his range and talent.

Each of these characters gives us a glimpse of Keaton’s ability to switch between different genres and bring depth to his performances.

### Beetlejuice – The Iconic Ghost

The character Beetlejuice marked a turning point in Keaton’s career. In the Tim Burton classic, he plays the titular mischievous ghost who helps a couple scare away new occupants from their home.

Keaton’s eccentric portrayal made Beetlejuice an instantly iconic role. His impeccable comedic timing and willingness to go over the top created a performance that remains unforgettable. The film itself has become a beloved classic, largely due to his originality in the role.

### Birdman – A Washed-Up Actor’s Redemption

In *Birdman*, Keaton plays Riggan Thomson, a washed-up actor famous for his superhero role. Interestingly, this character parallels Keaton’s own career, adding layers to his performance.

The film explores themes of fame, identity, and redemption, following Riggan’s attempt to revive his career by directing and starring in a Broadway play. Keaton’s nuanced and compelling portrayal earned him an Academy Award nomination, showcasing his dramatic prowess.

### Spotlight – Championing Investigative Journalism

Keaton’s role as Walter Robinson in *Spotlight* shines a light on the dedication of investigative journalists. The film centers around the Boston Globe’s Spotlight team uncovering child abuse within a powerful institution.

His authentic portrayal emphasizes perseverance and commitment to uncovering the truth, contributing significantly to the film’s critical success and impact.

### The Founder – Ambition and Moral Complexity

In *The Founder*, Keaton takes on the role of Ray Kroc, the man responsible for making McDonald’s a global fast-food empire. The film traces Kroc’s rise from a struggling salesman to a business magnate.

Keaton embodies Kroc’s ambition and moral ambiguity, skillfully bringing depth to this real-life story about business challenges and ethical dilemmas.

### Gung Ho – Bridging Cultures Through Comedy and Drama

*Gung Ho* showcases Keaton as Hunt Stevenson, an American introducing Japanese management techniques at a struggling Pennsylvania auto plant. The film blends comedy and drama as Stevenson works to bridge cultural gaps between workers and managers.

Keaton balances humor with the complex realities of cross-cultural interactions, demonstrating his ability to tackle both lighthearted and serious themes seamlessly.

Michael Keaton’s body of work continues to impress audiences with its diversity and emotional depth. These five characters highlight why he remains one of Hollywood’s most memorable and skilled actors.
https://www.newsbytesapp.com/news/entertainment/michael-keaton-s-unforgettable-characters-a-list/story

Maynilad’s Cupang wastewater treatment plant goes online

MANILA, Philippines — Maynilad Water Services, Inc. has begun treating wastewater from three barangays in Muntinlupa City with the activation of its Cupang Water Reclamation Facility.

The project, which cost P1.6 billion, has a capacity to treat 46 million liters per day (MLD). It processes wastewater from Barangays Alabang, Cupang, and Bayanan.

“We are not

https://business.inquirer.net/549770/maynilads-cupang-wastewater-treatment-plant-goes-online