Tamil land held by Sri Lankan security forces to be released for tourism development

Sri Lanka’s Deputy Minister of Tourism, Ruwan Ranasinghe, announced in Parliament on 7 October 2025 that all land currently held by Sri Lankan security forces in Trincomalee will soon be released for “tourism projects.” This announcement comes amid ongoing disputes over land rights in the Tamil homeland.

Trincomalee, a historically Tamil district, has been a key target of Sinhalisation for decades. Since the end of the armed conflict in 2009, the Sri Lankan government has facilitated land grabs, enforced state-sponsored demographic changes, and repeatedly failed to return occupied land to its rightful civilian owners.

Ranasinghe claimed that the release of land aims to boost tourist investment and promote regional development in Trincomalee. However, it remains unclear whether Tamils will be able to reclaim and return to land that is rightfully theirs.

Meanwhile, farmers in Muthunagar have been participating in a continuous satyagraha protest in front of the Trincomalee District Secretariat. They demand the return of farmlands seized for a state-supported solar power project. According to the farmers, 800 acres of agricultural land have been acquired for the project, and two local reservoirs have been filled in to accommodate its development—further endangering the region’s fragile water resources.

The protesters complain that, despite repeated promises from Sri Lankan authorities, their livelihoods remain threatened as corporate interests continue to take precedence.

In July 2025, Tamil residents of Trincomalee held a peaceful demonstration opposing the leasing of land to outsiders. The protesters carried placards and chanted slogans, demanding that land be returned to the local community. They also voiced their frustration over the ongoing injustice related to land rights in the region.

Further evidence of Trincomalee’s “Sinhalisation” surfaced during the 2025 budget debate earlier this year. Shanmugan Kugathasan, an Ilankai Tamil Arasu Kachchi (ITAK) Member of Parliament, revealed that 3,820 acres of land had been taken over by Sinhala Buddhist monks under the guise of “Pooja Bhoomi.” This term refers to land seized for Buddhist religious use in the Tamil homeland and highlights a pattern of Buddhist temples being constructed on Tamil-owned land. These developments occur under the protection of military and police forces despite the minimal presence of a Buddhist population in the area.

The ongoing land disputes in Trincomalee reflect deep-rooted tensions and raise serious concerns about the future of the Tamil community’s connection to their ancestral lands.
http://www.tamilguardian.com/content/tamil-land-held-sri-lankan-security-forces-be-released-tourism-development

UAAP: UST uses late surge to trounce FEU, gains share of lead

UAAP Season 88 Basketball Tournament Update

MANILA, Philippines—Following its monumental win over Ateneo in triple overtime, the University of Santo Tomas (UST) Growling Tigers continued their impressive run by defeating Far Eastern University (FEU) with a score of 92-80 on Wednesday.

The Growling Tigers dominated the struggling Tamaraws, improving their record to 5-1. With this victory, UST is now tied with National University at the top of the standings.

https://sports.inquirer.net/644412/uaap-ust-uses-late-surge-to-trounce-feu-for-back-to-back-wins

How to get Fergolyte in Warframe

How to Get Fergolyte in Warframe

Fergolyte is a new resource introduced in Warframe with The Vallis Undermind update. This valuable material is essential for crafting a variety of items in the update, including the new Warframe and weapons. If you want to progress efficiently, you’ll want to collect plenty of Fergolyte.

Obtaining Fergolyte through Deepmines Bounties

The primary way to earn Fergolyte is by completing the new Deepmines Bounties available in Orb Vallis. To get started, head to Fortuna. Upon logging in, turn to the left where you’ll notice a vent covered in mushrooms. Interact with this vent to enter Nightcap’s room.

Speak with Nightcap to begin undertaking Bounties. Each bounty completion rewards you with between 11 to 15 Fergolyte, while Steel Path bounties offer a higher reward ranging from 15 to 19 Fergolyte.

Alternative Method: Composting Mushrooms

Another way to acquire Fergolyte is by composting fully analyzed mushrooms in Nightcap’s Field Guide. However, this method is slower and unlikely to yield significant amounts of Fergolyte compared to bounty farming.

Recommended Strategy

For the fastest accumulation of Fergolyte, focus on quickly clearing Deepmines Bounties with a full team. This approach will maximize your rewards and help you gather Fergolyte efficiently.

Keep farming, and soon you’ll have all the Fergolyte you need to craft the latest gear in Warframe!

https://www.shacknews.com/article/146363/how-to-get-fergolyte-warframe

卓球日本女子は準優勝 アジア選手権


title: スポーツ 卓球日本女子は準優勝 アジア選手権
date: 2025-10-15 21:18
updated: 2025-10-15 21:21

卓球日本女子はアジア選手権で準優勝を果たしました。

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https://www.nishinippon.co.jp/item/1411707/

Decoding Afghanistan bowlers with five-wicket hauls against Bangladesh in ODIs

Decoding Afghanistan Bowlers with Five-Wicket Hauls Against Bangladesh in ODIs

By Rajdeep Saha | Oct 15, 2025 | 08:11 pm

Afghanistan delivered a stunning performance in the 3rd and final ODI of the 2025 series against Bangladesh, held in Abu Dhabi on October 14. The Afghans dominated the match by 200 runs, bowling out Bangladesh for a mere 93 runs. Earlier, Afghanistan posted a competitive total of 293/9.

One of the standout performers was Bilal Sami, who claimed a solid five-wicket haul, becoming the third Afghan bowler to achieve this feat against Bangladesh in ODIs. Let’s take a closer look at the Afghan bowlers who have made a significant impact with their five-wicket hauls in this fixture.

1. Allah Ghazanfar – 6/26

Back in November 2024, young Afghan spinner Allah Ghazanfar produced a brilliant bowling display against Bangladesh. He took six wickets for just 26 runs in 6.3 overs, triggering a dramatic collapse where Bangladesh’s innings slumped from 120/2 to all out for 143 in just 8.4 overs.

Afghanistan had earlier been dismissed for 235. Ghazanfar’s spell remains the best bowling figures recorded in all Bangladesh vs Afghanistan ODIs to date.

2. Rashid Khan – 5/17

In the second ODI of the 2025 three-match series, Afghanistan’s ace spinner Rashid Khan delivered a masterclass performance, taking 5 wickets for 17 runs from 8.3 overs. This marked Rashid’s sixth five-wicket haul in ODIs.

Bangladesh were restricted to 109 runs after chasing Afghanistan’s total of 190. Rashid finished the series as the top wicket-taker with 11 wickets.

3. Bilal Sami – 5/33

Bilal Sami starred in the third and final ODI, picking 5 wickets for 33 runs from 7.1 overs at an economy rate of 4.60. Impressively, this came in only his second ODI match, where he now boasts 5 wickets from 2 games at an average of 11.60.

With this performance, Bilal became the fourth Afghan bowler to claim a five-wicket haul against Bangladesh in ODIs.

Afghanistan’s bowling prowess continues to be a major factor in their growing success against Bangladesh in the ODI format, with emerging talents like Bilal Sami promising exciting prospects for the future.

https://www.newsbytesapp.com/news/sports/afghanistan-bowlers-with-five-wicket-hauls-against-bangladesh-in-odis/story

Trails in the Sky 1st Chapter review: A fresh start, and a tremendous replay

Over ten years ago, when I was just getting started in this business, I played a game called *The Legend of Heroes: Trails in the Sky*. It was a rickety-feeling RPG on the PSP, a port of an already low-budget PC game from several years earlier developed by Falcom, a little-known studio at the time.

I’d later learn it was part of a series dating back to the TurboGrafx era with a localization history, but without much notoriety—at least here in North America. The game felt kind of slow-moving and dull-looking at first, but before long, I realized I hadn’t played anything quite like it.

Estelle, the protagonist, is a goofball who’d fit right into a shonen manga, while Joshua is a brooding figure with a mysterious past—a perfect dynamic duo for interpersonal drama. The pair travel across their home continent, working their way up the ranks, eventually getting involved in wild events that sow seeds for conflict and shifts on the world stage for years to come. And sequels. So many sequels.

### A Massive and Impressive Storytelling Ambition

*Trails in the Sky* is an example of tremendous writing, not only because it’s pretty good, but also because it’s massive in scope. The story spans dozens of hours and features several fleshed-out, important characters inhabiting a world undergoing a complicated geopolitical shift.

Every effort is made to keep everything a coherent whole—from character interactions and relationship development to how the world changes as the story progresses. For example, NPCs across the world update their dialogue to reflect new events. That level of detail is pretty rare.

These games are long and often long-winded, with the trilogy famously containing enough text to rival classic sci-fi novels. And *Trails* has expanded well beyond those three games, growing into an enormous series that has raised Falcom’s profile and elevated other series like *Ys* and *Xanadu* in the process.

The original *Legend of Heroes* brand has all but been left behind because this subseries has taken on a life of its own. The story has moved across continents and character groups, weaving them all together in different configurations as the situation develops. This kind of long-term storytelling feels impossible for video games—yet here it is.

### The Challenge of Joining a Long-Running Series

As the series has grown and expanded, many players have been left behind. The story continues across multiple platforms and subseries in a mostly linear fashion, meaning unless you start at the beginning—and many don’t, due to FOMO and other reasons—there’s no good jumping-in or jumping-back-in point.

I fell off myself, simply unable to keep up with the release schedule, and haven’t found a good opportunity to return. Despite the hype and the passionate fanbase, *Trails* can feel intimidating. It’s like walking into a comic book store for the first time and trying to figure out where to start reading Spider-Man.

### Enter *Trails in the Sky 1st Chapter* — A Total Remake

As the series arguably peaked and re-peaked with new storylines like *Trails of Daybreak*, fans loudly demanded—and sorely needed—a fresh way to start that wasn’t tied to a relatively ancient, niche PC game.

Enter *Trails in the Sky 1st Chapter*, a total remake of the first entry in the *Trails of the Sky* trilogy. This is a complete overhaul of that PSP game I played at the start of my career, meaning curious new players have no excuse not to jump in. For someone like me who stumbled on the series from the original, it’s a fantastic way to re-experience the story.

Obviously, there’s still value in playing the original, but if a remake is the unavoidable, optimal path, *1st Chapter* goes above and beyond to make it as welcoming and rewarding as possible.

### This Is a Good-Lookin’ Video Game

Right from the start, *1st Chapter* is gorgeous—in a way that feels jarring. When I fell off the series, *Trails of Cold Steel* was the current run, and those games still kind of built off Falcom’s PSP era style. I hadn’t seen *Daybreak* in action, where Falcom took a major visual leap forward.

Whether you’re new or not, you can get a little taste of what *Trails in the Sky* originally looked like thanks to loading screens featuring the original character sprites—a nice nostalgic touch.

This remake looks like a low-budget RPG with a big-budget heart. That sounds silly, but it occupies a space between recognizable AAA blockbuster excess and something alive, bold, colorful, and expressive in a uniquely charming way.

Some elements still betray the game’s vintage—maps, for example—but everything moves in a way I’ve never seen before in a Falcom title. Characters wear their facial expressions on their bodies rather than static dialogue portraits, their hair sways as they walk or run, and combat animations are aggressive, playing with camera angles and lighting like there are hardly any limitations left.

### Playing on Nintendo Switch 2

One reason this review is a bit later than others is because I played on the Nintendo Switch 2. This port was announced close to release and felt a little rushed (with patches on the way to add a performance mode).

It’s an interesting example of what Switch 2 is capable of, and the apparent challenges developers face. When I played the demo on the original Switch, it ran remarkably well in TV mode but struggled in Handheld Mode. With the Switch 2 upgrade, *1st Chapter* runs smoothly in Handheld Mode but struggles in TV mode.

It seems developers must make careful choices on what to prioritize when porting games to this system, especially balancing high resolution and frame rates without compromise.

Still, it’s awesome to play a new *Trails* game on a handheld that isn’t a bulky, warm PC crammed into a smaller shell—and have it running similarly well.

### Voice Acting and Character Presentation

*1st Chapter* is almost fully voiced, and each character feels more emotive and personable than ever. I used to be ambivalent about voice acting; I loved reading the text myself. But between this and games like *Final Fantasy Tactics*, my perspective has shifted.

I’ve got a soft spot for characters like Estelle, and having her antics and wholesome energy reinforced with an earnest, somewhat off-kilter voice performance is infectious. This is definitely a win for RPG voice acting—from a former skeptic no less.

### Combat: A Mixed Bag

On the other hand, the combat is where *1st Chapter* starts dropping the ball, mostly because it’s trying to do too much at once.

The original game was strictly turn-based, with a sort of grid system that encouraged attention to placement and reach without becoming a full tactical RPG. Here, combat mixes real-time and turn-based elements—you can roll around and hit enemies in the field for extra damage, then switch to turn-based combat on command.

It feels fast and meant to shake things up but comes across as half-hearted. Major encounters still force you into turn-based combat from the start, and the real-time attacks are simple and repetitive.

### Balance Issues

*1st Chapter* also shares a frustrating issue with the original: enemy HP and player damage feel wildly off-balance, even on lower difficulties. Even the weakest enemies take far too long to defeat, while experience points scale down aggressively.

I found myself running away from combat constantly, since the math between time invested and rewards earned rarely makes sense.

The real-time gimmick compounds this by turning attacks into a noisy button-mashing affair, stealing away what could’ve been a fun, fast-paced brawl.

It’s a shame because the combat animations are fantastic, the overall pace is faster than the original, and there are many tweaks designed to make old ideas work in 3D space.

But weird padding and balancing problems hurt the flow, making preparation for bosses and side challenges feel unpredictable in uninteresting ways. My usual scenario: “Oh great, my EXP gains have stalled, guess it’s time to stop grinding. Oops, here’s a boss with fifty thousand HP, and my biggest attacks are like needle pokes.”

It’s bizarre that despite all the upgrading and retooling, Falcom still leans on this clunky approach to “challenge.”

### Final Thoughts

*Trails in the Sky 1st Chapter* is an ambitious, transformative revisit of a modern classic RPG—a formative experience for a small, hungry audience that helped build one of today’s most absurdly epic storytelling experiments in video games.

In a world full of remakes that often feel like expensive wastes of time, *1st Chapter* meets a moment in a genuinely impressive and helpful way. It’s mostly a massive presentational overhaul, but one that truly “breathes new life” into the material.

The combat balance remains annoying, and the hybrid real-time/turn-based gimmick feels confused and pointless. Still, I found myself getting lost all over again in this game’s absurdly well-executed storytelling ambitions.

If you’ve been hearing about *Trails* for years from the passionate fans and want a cleaner, more approachable way to give it a shot, this is the moment you’ve been waiting for.

And if you’ve been a longtime fan, you’ve likely already decided to play this. But it’s a worthy excuse to go back to the beginning.

### Availability

*Trails in the Sky 1st Chapter* is now available on PC, Nintendo Switch, Nintendo Switch 2, and PlayStation 5.

A Switch 2 code was provided by the publisher for this review.
https://www.shacknews.com/article/146342/trails-in-the-sky-1st-chapter-review-score

How to get Archgun Arcane Adapters in Warframe

With the eternal power creep of Warframe, the massive Archguns have felt a little out of step with the rest of the game. In lore, these colossal weapons are designed to punch holes in spaceships, but in missions, there is rarely a strong reason to switch to them due to performance limitations.

Thankfully, this has now been addressed. Archguns have become a unique weapon class in the game because they can use both Primary and Secondary Arcanes, making them far more viable and versatile in combat.

### How to Get Archgun Arcane Adapters in Warframe

To obtain Archgun Arcane Adapters, you need to visit **Nightcap**, a new NPC introduced in The Vallis Undermind update. You can find Nightcap in Fortuna, but only if you have completed *The New War* quest.

When you spawn in Fortuna, turn left and look for a mushroom- and fungus-covered grate. Nightcap can be found behind this grate, in an area known as **The Airlock**.

Talking to Nightcap allows you to take on bounties in the new area beneath Fortuna. Completing these bounties will earn you Standing, which helps you level up Nightcap’s Syndicate.

Once you reach **Rank 3** in Nightcap’s Syndicate, you can start using **Fegolyte**—a resource gained from his bounties—to purchase Archgun Arcane Adapters.

### Additional Requirements and Tips

Each Arcane Adapter requires a sacrifice when you level it up, so be sure to pay close attention to the specific requirements. You will need to farm different types of mushrooms during your missions in the **Deepmines** to meet these demands.

Furthermore, Archgun Arcane Adapters can also be earned as rewards for bounties in the Deepmines when played on **Steel Path difficulty**. Make sure to check bounty rewards carefully to maximize your chances of acquiring these valuable adapters.

By following these steps, you’ll be able to bolster your Archguns with powerful Arcanes, making them a formidable option once again in your Warframe arsenal.
https://www.shacknews.com/article/146358/how-to-get-archgun-arcane-adapters-warframe

青学大、16日にも優勝 東都大学野球第4週

スポーツ
青学大、16日にも優勝 東都大学野球第4週

2025年10月15日 19:08(2025年10月15日 19:10 更新)
[有料会員限定記事]

東都大学野球リーグは15日、神宮球場で第4週の2回戦3試合が行われました。6季連続優勝を目指す青学大と亜大が勝利し、それぞれ1勝1敗の成績となりました。中大は連勝を飾っています。

16日の3回戦で青学大が勝利し、国学院大が敗れた場合、青学大の優勝が決定します。

※本記事は有料会員限定の内容です。残り80文字の全文をお読みいただくには、有料プランへのご加入が必要です。
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https://www.nishinippon.co.jp/item/1411670/

Battle for Japan’s Next Prime Minister Intensifies

However, Tamaki offered no clear response, later telling reporters that if he were chosen as prime minister, “policy management would still be difficult” and that “differences remain” between the parties.

The day began with a high-profile meeting between Takaichi and Constitutional Democratic Party leader Noda, which observers described as Takaichi’s de facto declaration to run in the prime ministerial vote. Noda said he asked whether the LDP planned to run alone or seek support from other parties, to which Takaichi replied that “nothing has been decided yet.”

Noda also revealed that he raised the possibility of the LDP seeking cooperation from Komeito if opposition parties were to unite behind a single candidate, a suggestion that seemed to catch Takaichi off guard.

Later in the day, Takaichi met Tamaki again for about 30 minutes, reiterating her desire to advance policies quickly and jointly rather than focusing solely on forming a parliamentary majority. Tamaki, however, remained cautious, saying that while there had been some convergence on issues such as security legislation and nuclear policy, significant gaps persisted.

He added that even if a coalition of the Constitutional Democratic Party, Japan Innovation Party, and Democratic Party for the People were formed, it would likely have to operate as a minority government, making policy implementation difficult. Tamaki also noted that while many of his party’s basic policies align with those of Takaichi and the LDP, trust had been undermined in the past, referencing broken promises during the Ishiba administration.

Talks among the three opposition leaders lasted about an hour and are expected to continue next week. Meanwhile, attention is now turning to a scheduled meeting between Takaichi and Japan Innovation Party leader Yoshimura in the evening, as speculation grows over whether the two parties might discuss a potential coalition.
https://newsonjapan.com/article/147286.php

福岡屋台にグッドデザイン 公募制度が文化継承と評価


title: 福岡屋台にグッドデザイン 公募制度が文化継承と評価
date: 2025-10-15 18:46
categories: くらし

福岡市は15日、全国で初めて制定した屋台基本条例による「屋台公募制度」が、日本デザイン振興会の2025年度グッドデザイン・ベスト100に選出されたと発表しました。

国内有数の100軒超が軒を連ねる福岡の屋台文化は、今回の制度によって文化継承の取り組みが高く評価されています。

本記事は有料会員限定となっております。詳細は会員登録のうえご覧ください。

*※クリップ機能は有料会員の方のみご利用いただけます。*
https://www.nishinippon.co.jp/item/1411662/