The president addressed the recent judgment accusing him of sexual abuse and defamation against the writer. He described the assertions behind the judgment as “implausible” and “unsubstantiated.”
https://www.nytimes.com/2025/11/10/us/politics/trump-supreme-court-e-jean-carroll.html
Monthly Archives: November 2025
Intel files lawsuit against ex-employee who allegedly copied 18,000 company files & disappeared
Intel has launched a lawsuit against a former employee accused of carrying out a serious act of corporate sabotage. According to Intel, the ex-employee, Jinfeng Luo, allegedly copied approximately 18,000 files from the company’s corporate servers before disappearing.
Intel filed the lawsuit against Luo in Seattle District Court, as reported by The Oregonian. The company claims that Luo was among those scheduled to be laid off by the end of 2025. He was reportedly informed of his termination on July 7, with his employment ending by July 31.
After being notified, Luo allegedly plugged an external drive into company hardware but was locked out by security measures. However, about five days later, he reportedly plugged in another storage device and successfully copied around 18,000 files.
Intel alleges that some of the files copied by Luo contained “top secret” or “confidential” company materials. The unauthorized transfer of these files triggered an internal investigation.
For months, Intel has been attempting to contact Luo at three separate listed addresses to determine the extent of the information taken. Despite these efforts, Luo has not been located, and his current whereabouts remain unknown.
The lawsuit alleges damages of approximately $250,000, pending Luo’s potential appearance in court. Intel continues to seek answers about the stolen files and aims to hold the former employee accountable for his actions.
https://www.shacknews.com/article/146760/intel-intc-lawsuit-jinfeng-luo-files-stolen
Federal agents allegedly drive off with baby in car after father detained in Cypress Park raid
**Father Released After Detention During Immigration Raid at Cypress Park Home Depot**
*CYPRESS PARK, LOS ANGELES (KABC)* — A father is reunited with his family after being detained during an immigration raid at a Cypress Park Home Depot. Federal agents reportedly drove off in his car with his baby still in the backseat.
The 32-year-old father, who is a U.S. citizen, was released after two days in custody. He was detained last Tuesday following allegations that he threw rocks at agents during the raid.
According to witnesses, agents then took off in his vehicle, with his 1-year-old daughter still inside.
“There’s a baby in the back! Yeah, bro, and the guy was doing absolutely nothing, bro,” a witness said while recording the incident on a cellphone video.
The footage shows the child seated in the backseat, with two masked federal agents in the front of the vehicle.
Fortunately, the baby was later released to her family. Her grandmother reported that the child had a bruised cheek but was otherwise okay.
https://abc7.com/post/federal-agents-allegedly-drive-off-baby-car-father-detained-cypress-park-raid/18140560/
A lawsuit challenges an Alaska program that allows killing bears as a way to rebuild a caribou herd
JUNEAU, Alaska (AP) — Conservation groups have filed a lawsuit challenging a state program in Alaska that authorizes the killing of brown bears and black bears. The program aims to increase the size of a once-significant caribou herd in the southwest part of the state.
The lawsuit, filed Monday in state court, claims the program lacks a scientific basis and is unconstitutional. It alleges that the program, adopted by the Alaska Board of Game in July, does not require the Department of Fish and Game to monitor bear populations to ensure their numbers remain sustainable. Furthermore, the program allows department employees to shoot bears from helicopters without setting limits on how many bears can be killed within an area roughly the size of Indiana.
Filed by Trustees for Alaska on behalf of the Alaska Wildlife Alliance and the Center for Biological Diversity, the lawsuit names as defendants the state, the Board of Game, the Department of Fish and Game, and the department’s commissioner. A message seeking comment was sent to the Alaska Department of Law, which typically represents state agencies in litigation.
This lawsuit is the latest chapter in an ongoing legal battle over what Fish and Game describes as an effort to restore the Mulchatna caribou herd. Named for its traditional calving grounds, the herd peaked at around 190,000 animals in the late 1990s and served as an important food source for subsistence hunters across dozens of communities.
However, the herd’s population began declining sharply, dropping to about 13,000 caribou by 2019. Hunting has been prohibited since 2021, according to Fish and Game. The department has cited several factors affecting caribou survival, including disease, hunting, food availability and quality, and predation. In this case, the Board of Game determined that predation could be addressed directly.
The board stated it was responding to requests to help rebuild the herd and restore caribou as a regional food source. In a fall newsletter, the department identified bears and wolves as “significant calf predators.” An aerial survey conducted last fall reported the highest recorded ratio of calves to cows in the herd’s western subgroup since 1999, suggesting a “positive response” to the 2023 and 2024 predator control program targeting bears and wolves on calving grounds.
According to the lawsuit, in May 2023, the agency killed “every single brown and black bear it found” within a 1,200-square-mile (3,108-square-kilometer) focus area encompassing the western Mulchatna caribou herd calving grounds. Altogether, in 2023 and 2024, 180 bears—most of them brown bears—were killed.
The Alaska Wildlife Alliance had previously sued to end the program. In March, a judge criticized the adoption process and ruled that the state lacked sufficient data on bear sustainability in the region before implementing the program. Despite this, the board and department moved forward, implementing emergency regulations under which 11 bears were killed before those regulations were struck down by another judge.
Following this, the department announced a public comment process regarding plans to reauthorize the program. Monday’s lawsuit claims the reauthorization plan adopted by the board in July includes elements previously struck down by the courts. The program is authorized to continue through 2028.
Doug Vincent-Lang, commissioner of the Department of Fish and Game, stated after the board’s action, “We were trying to rebuild the caribou herd, but we’re not going to jeopardize long-term sustainability of bears in so doing.” He added there is “strong evidence that neither disease nor nutrition are preventing this herd from recovering,” and that predation “has been isolated as the limiting factor preventing the herd from growing.”
Nicole Schmitt, executive director of the Alaska Wildlife Alliance, voiced concerns about the program, saying it “threatens bears who move across vast stretches of public lands.” Schmitt noted that parts of the area where bears can be killed are near Lake Clark National Park and Preserve, about 30 miles (48 kilometers) from Katmai National Park and Preserve, and near wildlife refuges.
Michelle Sinnott, staff attorney with Trustees for Alaska, characterized the program as unconstitutional. She criticized it for giving Fish and Game “a blank check to destroy bears across an entire region with impunity.” Sinnott added, “The Board of Game has once again shirked its constitutional obligations and ignored prior court decisions in its unscientific and relentless war on predator animals.”
https://ktar.com/national-news/a-lawsuit-challenges-an-alaska-program-that-allows-killing-bears-as-a-way-to-rebuild-a-caribou-herd/5774048/
Razer DeathAdder V4 Pro mouse review: Serious bite
Finding a good gaming mouse that balances performance and comfort can be challenging. Luckily, Razer offers the perfect mix with their latest release—the Razer DeathAdder V4 Pro.
### A Subtle Yet Powerful Design
Unlike many Razer products known for their flashy RGB lighting, the DeathAdder V4 Pro takes a different approach. It forgoes the signature visual flair in favor of comfort and pure performance. Its sleek, simple black design might seem almost plain at first glance, but Razer’s focus here is clearly on functionality over aesthetics.
### Lightweight and Ready to Go
Weighing in at just 56 grams (1.97 oz.), this mouse is impressively lightweight. The box includes the mouse equipped with Razer Optical Mouse Switch Gen-4 technology and a True 8000Hz wired/wireless polling dongle, along with a USB-C-to-A cable. Setup is straightforward—plug and play. For those looking to customize features, Razer’s proprietary Synapse software offers additional options.
### Designed for Comfort and Long Gaming Sessions
The ergonomic design of the DeathAdder V4 Pro makes it extremely comfortable to use, especially if you prefer a fingertip grip style. This mouse is clearly built with long gaming sessions in mind. Once you try it, switching back to other gaming mice feels like a downgrade.
### Customizable Sensitivity and Polling Rate
Performance-wise, the mouse allows users to switch sensitivity through a dedicated button, cycling between 400, 800, 1600, 3200, and 6400 DPI (dots-per-inch). However, the button’s position near the bottom, where it doubles as the power button, isn’t the most intuitive placement.
Razer Synapse remains the best tool for managing the DeathAdder V4 Pro’s polling rates, allowing customization from as low as 125Hz up to an impressive 8000Hz. The software also features a smart polling rate switcher that automatically adjusts DPI when games are running in full screen. When no game is detected, the polling rate defaults to 1000Hz to conserve battery.
### Handy Dongle and Performance in Action
The included dongle features a convenient three-LED design that displays connection quality, battery level, and polling rate at a glance.
In my experience, the DeathAdder V4 Pro performs exceptionally well across various games. For casual games like *Hearthstone*, *Keeper*, or *Hades 2*, the default 1000Hz polling rate is more than sufficient. For fast-paced shooters such as *Battlefield 6*, *Marvel Rivals*, or *Team Fortress 2*, bumping the polling rate higher truly enhances responsiveness.
### Extra Functions and Battery Life
Two additional side buttons increase functionality, while Razer Synapse allows you to create multiple profiles tailored to different games. Battery life is impressive—lasting several days on high polling settings and extending to weeks with normal use. One standout feature is that the mouse can maintain its maximum 8000Hz polling rate even while charging and connected via wire, an edge over many competitors.
### Final Thoughts
Overall, the Razer DeathAdder V4 Pro shines as a top-tier gaming mouse. Its comfortable, ergonomic design is a major plus, and the clicks have a satisfying hollow sound. The optical scroll wheel is highly responsive, though its long-term durability remains to be seen. The battery life and dongle quality add to an already impressive package.
While the price tag of $169.99 may be steep, those who invest in this mouse are likely to be highly satisfied with the performance and comfort it delivers. For gamers serious about both, the DeathAdder V4 Pro is a winner.
https://www.shacknews.com/article/146749/razer-deathadder-v4-pro-mouse-review-score
22-Years-Owned 2002 Maserati Spyder Cambiocorsa
This 2002 Maserati Spyder was originally delivered to Maserati of Houston in Texas and was later purchased by the current seller in September 2003. Since then, the car has traveled approximately 42,000 of its total 44,000 miles.
Finished in striking Rosso Bologna Metallizzato over a Beige leather interior, this Spyder is powered by a 4.2-liter V8 engine paired with a Cambiocorsa six-speed automated manual transaxle. The engine, part of the F136 family jointly developed by Ferrari and Maserati, features dry-sump lubrication and a factory oil cooler, producing a rated output of 390 horsepower and 330 lb-ft of torque. Power is sent to the rear wheels through the computer-controlled transaxle, which includes column-mounted shift paddles for an engaging driving experience.
The exterior is complemented by a power-operated black soft top, 18″ multi-spoke alloy wheels wrapped in Michelin Pilot Sport All Season 4 tires (2023 date codes), xenon headlights, fog lights, a mesh front grille, and quad exhaust outlets. The suspension setup includes Skyhook adjustable dampers, while braking is handled by black calipers gripping cross-drilled and ventilated discs at each corner.
Inside, the cabin is trimmed with Beige leather and features power-adjustable seats, cruise control, and automatic climate control. The steering wheel is leather-wrapped, though it shows some bubbling at its center, as does the leather on the center console. Instrumentation includes a 200-mph speedometer, a tachometer with a 7,500 rpm redline, and auxiliary gauges for oil pressure, coolant temperature, voltage, and fuel level.
During the seller’s ownership, a sport exhaust system was installed in 2004, further enhancing the car’s performance and sound. Additionally, a Pioneer head unit with aftermarket speakers, Apple CarPlay connectivity, and a rearview camera were fitted. The original factory head unit is included with the sale.
Cosmetic blemishes include a dent on the driver’s quarter panel, scratches on the passenger’s quarter panel, and tears on the soft top. Despite these minor imperfections, this Spyder remains an attractive and well-maintained example of Maserati’s early 2000s roadster.
Additional items included in the sale are the original window sticker, owner’s manuals, service records, spare parts, a car cover, a clean Carfax report showing no accidents or damage, and a clean California title in the seller’s name.
Designed by Giorgetto Giugiaro, the Maserati Spyder combines classic Italian styling with impressive engineering and a thrilling driving experience. This well-preserved example offers a unique opportunity to own a piece of Maserati history with desirable upgrades and documentation.
https://bringatrailer.com/listing/2002-maserati-spyder-31/
Intel Appoints Dr. Craig H. Barratt to Board of Directors
SANTA CLARA, Calif. – Intel Corporation (NASDAQ: INTC) today announced that Craig H. Barratt, Ph.D., 63, has been appointed to its board of directors, effective immediately. Dr. Barratt will serve as an independent director.
“Craig is a highly accomplished technology leader with a proven ability to innovate, scale, and transform businesses,” said Lip-Bu Tan, Intel CEO. “He is a seasoned semiconductor executive with experience at multiple leading-edge technology companies, which…”
[Note: The original content appears to be incomplete. Please provide the full quote or additional details if available for a more comprehensive publication.]
http://www.businesswire.com/news/home/20251110908011/en/Intel-Appoints-Dr.-Craig-H.-Barratt-to-Board-of-Directors/?feedref=JjAwJuNHiystnCoBq_hl-Q-tiwWZwkcswR1UZtV7eGe24xL9TZOyQUMS3J72mJlQ7fxFuNFTHSunhvli30RlBNXya2izy9YOgHlBiZQk2LOzmn6JePCpHPCiYGaEx4DL1Rq8pNwkf3AarimpDzQGuQ%3D%3D
Crisol: Theater of Idols isn’t shying away from its horrific religious themes
Back at Tokyo Game Show in September, I had the chance to sit down with David Carrasco, the CEO and co-founder of Vermila Studios and the executive producer on the upcoming *Crisol: Theater of Idols*. The game is a survival horror first-person shooter that leans heavily into both survival and horror elements.
*Crisol* takes place on the Island of Tormentosa in Hispania—a nightmarish version of Spain, tainted by corrupting religion and a blood curse that fuels your weapons and health.
—
### A Blumhouse Games Beat
Over the last two years, I feel like I’ve been following something of a Blumhouse Games beat. I spoke with team members from the high school-set *Fear The Spotlight* at Summer Games Fest 2024 in LA, when the publisher made its major debut in the gaming industry. Since then, I’ve interviewed the creators behind *The Eyes of Hellfire*, a gothic Irish multiplayer game.
As a big horror fan, I’m by no means complaining. In fact, I’ve been continually impressed by how unique and singular each game signed by Blumhouse has felt, despite all belonging to the same wider genre.
—
### Blumhouse Brethren
When I asked Carrasco why the Hollywood-based publisher sought out his and his peers’ games, he explained, “I’m not Blumhouse, I cannot speak for them, but I think what is really important for them is that you have vision. That you are not just making a game, but that your game tries to explain something and has an essence.”
Regarding how developers achieve this, Carrasco said, “In many cases, you speak from what you know, and we know Spanish folklore.”
*Crisol* doesn’t just focus on folklore, but also on the scars left by Spain’s complex relationship with religion—from Paganism to Catholicism. This is explored through two fictional groups in-game: one, a “religion of the sun,” and the other, “the cult of the sea.”
—
### Navigating Controversy
In an era when games worldwide are canceled mid-production due to an “increasingly intense” US political climate, I asked Carrasco if convincing a publisher to support a game with potentially controversial topics inspired by real political and religious history was difficult.
He responded, “We discussed [with Blumhouse] that it was [inspired by] Spanish folklore, but you didn’t need to know anything about it. It would be interesting even if you didn’t study Spanish history.”
While Blumhouse seemed receptive, Carrasco explained that not every publisher shared the same enthusiasm. “Some publishers we visited wanted to remove some of it or wondered whether someone without that connection would be interested [in the game].”
This aspect of the pitching process frustrated Carrasco. He pointed out that players can overcome cultural hurdles if a game hooks them with gameplay, style, or premise.
“Some people don’t know anything about Samurai or Japanese culture,” he said, “but then you play and get excited because it’s so exotic, unique, and different.”
From there, players begin to learn and understand what makes different cultures interesting through immersion.
“It’s a way to introduce — in our case, this is not Spain. It’s a completely twisted version — but there’s a lot of Spanish flavor. We’ve taken elements from different eras, regions, and art styles to give you a glimpse, an idea like, ‘Oh, I’d like to know more about this. Where did it come from? Maybe I can visit Spain someday and discover the cathedrals and how they connect with the *Crisol* version.’”
—
### Connected to Faith
Some of the influences Carrasco mentioned are immediately visible if you watch a trailer or play the demo. The first-person horror and monsters stalking you through locations clearly draw from *Resident Evil* games, while the shooting and light stealth integrate highly animated *Bioshock*-style gunplay and immersive sim elements.
However, I wanted to learn more about some inspirations that players might not recognize as quickly. I asked Carrasco about the driving forces behind *Crisol*’s unique world design and if there were particular parts of Spanish history or folklore that influenced it.
He explained, “In terms of art design, we really wanted to have coherence. Sometimes you play games that are fun, but you notice they didn’t invest the same amount of time or effort in art direction, where something doesn’t feel connected to the environment, or you wonder, ‘Why is this person dressed like that?’”
To avoid this, the team created cultures and locations that made sense within the world and connected to each other cohesively.
“We put a lot of effort into crafting a coherent, structured art direction. In Tormentosa, there’s the Cult of the Sea — so everything has that sea connection, whether in color, shape, or decorations. Nothing feels out of place.”
He was quick to highlight the meaning behind the name *Crisol*, which means “crucible,” like a place where many things are mixed.
“We mixed many elements from different parts of Spain but didn’t want them to stand out as weird or out of context, like, ‘Oh, this cathedral does not belong here.’ So, we spent a lot of time making it feel natural.”
—
### It’s in the Blood
Most of *Crisol*’s gameplay elements have recognizable inspirations, but one mechanic feels wholly singular.
In *Crisol*, unlike other survival horror games with guns, you don’t scavenge for ammunition—your own blood acts as your bullets and your lifeblood.
If your gold-encrusted shotgun runs dry, you can transmute a chunk of your health bar into ammo, hoping to land a clean hit on a stalking enemy.
Occasionally, as you come across rotting corpses, you might find something fresh enough to absorb their hemoglobin (presumably) into your health, then redistribute it into your weapons.
This risk/reward balance consolidates health and ammo management into one resource, forcing you to make tough decisions.
Carrasco shared the thought process behind this mechanic from two perspectives.
“First, survival horror games have slowly become less about survival and more about action. They give you abundant ammunition and powerful weapons, so the horror becomes less challenging. The creatures attacking you are eventually defeat-able.”
He elaborated, “By adding the blood mechanic, you always have to monitor your health, decide which weapon is best for each enemy, assess the number of enemies on screen, and decide how to approach each situation.”
But beyond gameplay, the team was drawn to the idea because of its striking iconography and narrative integration.
“The more religious aspect is how you sacrifice your blood to your god to defeat enemies.”
Carrasco described creating ammo almost like a sacrament: “You take your blood and make it divine, turning it into a weapon that can defeat the monstrosities attacking you.”
—
### Reveling in Rare Reliquaries
Layering religious imagery onto gameplay to create atmosphere is a recurring theme in *Crisol*, and something the team often discovered naturally during research.
This is especially evident in the game’s ornate weaponry.
When you first pick up a revolver or shotgun in *Crisol*, they look relatively standard. But when the soldier of the religious order you play infuses his blood into a gun, it becomes encrusted with jewels and a golden finish, reminiscent of a 16th-century religious sceptre.
Carrasco shared the real-world inspiration behind this transformation.
“As we dug into religious history, we discovered a lot about saints and how they preserve relics.”
He explained that your weapons are akin to reliquaries — containers for the divine that in the real world house remains or items belonging to saints or divine figures.
“The materials are the same — gold, ivory, expensive wood — creating stark contrast with the weapons you find. The blood is what is divine, holding that divine element inside.”
—
### Meaning Beyond Controversy
All of this combines to create something meaningful.
This isn’t religious imagery used simply to court controversy or grab headlines. Carrasco and Vermila Studios seem genuinely invested in exploring and breaking down religious ideas through gameplay and worldbuilding.
The result is a game that feels authentic to its regional inspiration while willing to comment on the history and culture it represents.
I can’t wait to see where these ideas take *Crisol* when it releases.
—
*This preview is based on a PC demo played on-site at Tokyo Game Show in Japan. The final product is subject to change.*
https://www.shacknews.com/article/146730/crisol-theater-of-idols-isnt-shying-away-from-its-horrific-religious-themes-and-that-is-what-makes-it-so-interesting
How World War II Drama ‘Nuremberg’ Put Nazi War Criminals On Trial
In the immortal—yet seldom heeded—words of George Santayana, “Those who cannot remember the past are condemned to repeat it.”
***WARNING! The following contains certain spoilers for the film!***
—
“The Nuremberg trials were something I thought I knew about,” said Vanderbilt (Zodiac, Murder Mystery), whose main source of inspiration was Jack El-Hai’s *The Nazi and the Psychiatrist*. The nonfiction book chronicles the lesser-known efforts of one Dr. Douglas Kelley to psychoanalyze the German war criminals—particularly Hitler’s shrewd and calculating second-in-command, Hermann Göring—and ensure they were mentally fit to stand trial for their crimes against humanity.
“As soon as I read [Jack’s book], I was just like, ‘Oh, I didn’t know that!’” Vanderbilt admitted. “I just became fascinated with it. So I used my own money, which you’re told to never do, and I optioned Jack’s book as he was writing it.”
Hewing relatively close to its source material, the film devotes a great deal of real estate to the odd “cat and mouse” relationship between Göring (Russell Crowe) and Kelley (Rami Malek), both of whom “were master manipulators,” El-Hai explained over a separate call. “Big ego and narcissistic guys. When they interacted with each other, they knew what the other was doing and tolerated it. Because each of them wanted something from the other.”
“They’re fencing with each other, probing each other, but also becoming fascinated with each other and beginning to have empathy for each other,” agreed Vanderbilt. “In some ways, [they even] try and help each other at different moments. We talked a lot about *Silence of the Lambs* [with regard to that character dynamic].”
—
As he dove down the research rabbit hole with gusto, Vanderbilt decided to expand the narrative to include figures who don’t play a major role in El-Hai’s book. Figures like Robert H. Jackson (Michael Shannon), the Supreme Court Justice who pushed for the trial to take place when “none of the countries” were interested in the formalities of a tribunal.
“They were like, ‘We just fought an entire war. We’re done. Shoot them in the head and let’s turn the page!’” Vanderbilt explained. “And Jackson was like, ‘No, this is incredibly important. We have to do this. People have to know what these men did, or else the world won’t believe it.’”
As we now know, Jackson ended up persuading the victorious Allied powers (the United States, Soviet Union, Great Britain, and France) to his way of thinking and ultimately served as chief prosecutor on behalf of the United States.
“I was like, ‘Oh my God! I thought my movie was over here in a jail cell, but it’s also over here,’” the director said. “Usually, adaptation is subtraction. It’s a 350-page book. How do we fit it into two hours and get to the essence of it? This just kept growing, which I think was ultimately wonderful, because it gives the story a real scope.”
—
In addition, Russell Crowe provided his own contributions, digging up out-of-print books containing speeches Göring gave while head of the Reichstag (German parliament) and poring over real transcripts from the trial itself.
“I remember sitting with Russell and Michael Shannon at Russell’s house with a table full of transcripts,” Vanderbilt recalled. “It was like that Charlie Day meme with all of the yarn and we’re highlighting and going, ‘Look at this! Check this out!’ He just went incredibly deep in it.”
Crowe went so deep, in fact, that he avoided social interactions with the cast and the crew because the role required him to “go some pretty dark places,” the director noted.
“He was like an actor who had something to prove when he clearly is Russell Crowe and has nothing to prove. But he gave it his all to this movie and I’m eternally grateful.”
—
*Nuremberg* joins a cadre of similar historical courtroom dramas like 1961’s *Judgement at Nuremberg* (based on the trial of Nazi judges who presided over kangaroo courts) and a two-part TNT miniseries (starring Alec Baldwin as Justice Jackson and Brian Cox as Göring), with the topic feeling strangely overlooked by Hollywood.
Vanderbilt attributes this industry blind spot to a preference for the more graphic aspects of the war—be it the visceral nature of combat or the heinous atrocities of the Holocaust.
“People are fascinated with World War II, but it always seems to be the shooting war, which I understand. Battles are cinematic,” he said. “But this not only felt like fertile ground, because it hadn’t been covered, but it also felt incredibly important. There’s a whole speech in the film that Michael Shannon gives to Rami Malek, which is, ‘All of this stuff started with the [Nuremberg Laws that stripped German Jews of their rights]. They did all of these things from a legal standpoint, so I need to use laws against them. This war ends in a courtroom.’ I feel like this is the last battle of World War II. It’s not fought with guns. It’s fought with words, but it is no less intense.”
—
That particular exchange takes place at the deserted and slightly eerie Nuremberg rally grounds where the racial laws were first announced in 1935. The ghostly, cemetery-like atmosphere of the location connotes the demise of the Third Reich and the brighter future the Allies hope to build from its ashes.
It’s the perfect backdrop for the clandestine meeting between Jackson and Kelley that becomes all the more effective with the inclusion of subtle sound design.
“That was an example of processing some wind and moving it around,” said Michael Babcock, the film’s sound designer, supervising sound editor, and re-recording mixer. “Every creative choice you make for what the audience is going to hear has to be the right choice. It has to be additive to what the story is and what those performances are.”
In another instance, Vanderbilt requested cricket sounds to play in the background of certain scenes as “a mood setter,” prompting Babcock to do some research on regional insects while enjoying a personal trip to Switzerland.
“Because there are places in Europe where they apparently don’t [have crickets],” he noted. “So if you need that as a tool, you just want to make sure you’re being historically accurate.”
—
“The crickets were really important to me,” echoed Vanderbilt, adding that Babcock managed to successfully snag a recording of the “actual insects that would have been in Nuremberg” during the summer of 1945.
“We use the crickets at different times and some of them are just moments of calm and moments of quiet where you can feel nature. You’re in this concrete cell for so long, you’re in this giant, cavernous courtroom for so long, just being outside and feeling nature [is a relief].”
Speaking of the courtroom, the trial was held within the Nuremberg Palace of Justice, which was refurbished after sustaining heavy damage from Allied bombing.
“He wanted it to breathe a bit,” stated Babcock. “So there’s creaks, there’s little bits of wispy, windy things going on. There’s a lot of movement, particularly when all the people are in there.”
The packed space goes utterly silent, however, in a key scene where the prosecution screens horrific footage from the various Nazi extermination camps around Europe (the first time anyone had seen the extent of the Nazis’ depravity toward Jews and other so-called *Untermenschen*).
—
Wanting genuine emotional reactions from the cast, Vanderbilt asked them not to watch the footage ahead of time while researching their roles.
“Those images are as chilling as they were 80 years ago,” he emphasized. “And that’s the effect I wanted, was for us as an audience of the movie *Nuremberg* to have the same feeling that those people did in the courtroom on that day.”
“There’s still a little bit of a wind tone in there, but it’s really about that film and the reverb and basically hearing a pin drop,” Babcock added. “It was the roughest scene to do as a person, as a human, but sometimes everybody’s on the same page with what needs to happen.”
A similar approach was taken with regards to the sequence in which Army translator Howie Triest (Leo Woodall) reveals his tragic backstory to Dr. Kelley at the train station.
As a Jew, he was forced to flee Germany without his sister or parents. He returned to his native country with a liberating military, but not in time to save his mother and father from a terrible fate at Auschwitz.
“At the beginning of that scene, you’re really consumed by the train station and all the people walking by and speaking different languages,” Babcock said. “There’s definitely a mood—the steam engines, the sound of trains coupling. It’s shot very well and has this kind of grand mood to it. And as you’re focusing more and more on Howie’s story, very, very, gradually, you’re losing layers and textures in the background.”
—
Amidst the weighty topics and melancholic imagery, Vanderbilt never wanted the movie to feel too “dour” or didactically “dusty” in terms of its overall presentation.
“We didn’t want it to feel like a movie that was shot in 1946,” he said. “We wanted it to feel relevant and alive to modern audiences.”
To that end, he added in small moments of levity (i.e., Justice Jackson “blackmailing” the pope) that help offset the heavier elements at play.
“So many serious movies feel like you’re doing homework or eating spinach or taking medicine,” the filmmaker continued. “It was really important for me that this movie not feel that way, that it be entertaining, that it take you on an emotional journey… That is the great power of cinema. Because you can read a book about what happened in Nuremberg, you can watch a documentary about it. But a movie makes you feel.”
—
Upon returning to the United States, Dr. Kelley switched his focus from psychiatry to criminology—“because he believed that psychiatry couldn’t account for the behavior of people like these Germans he had examined,” El-Hai explained—and wrote a book on his findings entitled *22 Cells in Nuremberg*.
In it, he recounted his experiences with the remaining members of the Nazi high command and laid out a number of steps that could be taken to prevent the rise of tyrants in the future. His biggest proposals involved making voting easier for eligible individuals, promoting critical thinking in educational systems, and, most important of all, subjecting politicians to psychiatric evaluations before they are allowed to take office.
Despite its fascinating subject matter, the book was a failure, mainly due to its unpopular idea that the Nazis put on trial “were not psychiatrically ill” in the way we imagine mass murderers to be.
“The behavior that they exhibited and their personalities placed them within the normal range,” El-Hai continued. “That doesn’t mean it’s desirable, but it is normal. And if they’re within the normal range, that means there are lots of other people out there like that. At the end of this terrible war and long, grueling trial, no one wanted to hear Kelley’s thought that this could happen again. That these people are always among us, in every place and in every era.”
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The indifference to his now-prescient book added fuel to the fire of Kelley’s already troubled personal life and career, which “fell apart after Nuremberg,” noted the author.
“He became a heavy drinker and his marriage began to have serious problems.”
Sadly, Dr. Kelley took his own life in 1958 by ingesting cyanide—ironically the same method Göring employed before the Allies could hang him.
“That was one of the central questions I went into the book asking,” El-Hai shared. “What was the connection between Göring’s suicide by cyanide and Kelley’s suicide by cyanide? Was there even a connection between [them]?”
Whatever the case, Dr. Kelley was indeed correct. The cautionary tale of Adolf Hitler and the Third Reich “didn’t stop these horrible things from happening,” El-Hai concluded. “The Nuremberg trials didn’t stop these horrible things from happening. They’re still happening. They will always be with us and we need to always be awake to the possibility of them happening. We’re seeing signs of them right now in our government and in other countries’ governments—and there are ways to combat it.”
https://bitcoinethereumnews.com/finance/how-world-war-ii-drama-nuremberg-put-nazi-war-criminals-on-trial/
Ghislaine Maxwell admits she is ‘happier’ in prison while enjoying room service and puppies, as Trump considers commuting her sentence
Ghislaine Maxwell Seeks Commutation from President Trump Amid Allegations of Preferential Prison Treatment
Ghislaine Maxwell, the convicted co-conspirator of the late Jeffrey Epstein, is currently seeking a commutation of her 20-year prison sentence directly from President Donald Trump. (A commutation, unlike a pardon, shortens a prison sentence rather than erasing the conviction entirely.)
This news comes alongside shocking allegations about her quality of life behind bars, according to NBC News. A whistleblower recently informed House Democrats that Maxwell is reportedly receiving what they described as “concierge-style” treatment at the minimum security prison camp where she was transferred. This revelation makes her attempt to secure an early release seem particularly audacious.
Maxwell’s Commutation Bid
It’s clear that Maxwell is serious about leaving prison early. According to an email she sent to her attorney, Leaf Saffian—with the subject line “commutation application”—Maxwell wrote that she is “struggling to keep it all together as it is big and there are so many attachments.” Despite the stress involved in the application process, Maxwell appears to be relatively content with her current circumstances.
She was moved over the summer to a women-only minimum security facility in Texas, away from the low-security prison in Florida that housed both men and women. Emails Maxwell sent to friends and family confirm that she is actually “happier” at the new location.
Claims of Preferential Treatment
If the whistleblower’s claims are accurate, it’s easy to understand why Maxwell might be feeling better about her situation. The alleged special treatment includes customized meals and permission to use the exercise area after hours.
Perhaps the most unbelievable detail is that she has reportedly been given time to play with a puppy being trained by another inmate to become a service dog. Room service and puppies? That’s certainly far from the standard prison experience and raises troubling questions about equal justice under the law.
The whistleblower even claimed that a top official at the camp complained he is “sick of having to be Maxwell’s bitch,” underscoring the frustration some staff reportedly feel about her preferential treatment.
Political Backlash
This combination of possible special privileges and Maxwell’s commutation effort has triggered outrage among Democrats. House Judiciary Committee Ranking Member Jamie Raskin (D-Md.) wrote a letter to President Trump demanding full disclosure of Maxwell’s application and an immediate rejection of her request.
Raskin was blunt about his position, stating, “You should not grant any form of clemency to this convicted and unrepentant sex offender.” He also called for accountability regarding the alleged perks, emphasizing that the administration “should not be providing her with room service, with puppies to play with, with federal law enforcement officials waiting on her every need, or with any special treatment or institutional privilege at all.”
Further, Raskin has requested that Deputy Attorney General Todd Blanche appear before Congress in a public hearing to address these allegations.
Timing and Context
Maxwell’s transfer to the Texas facility happened just a week after she met with Deputy Attorney General Todd Blanche and her lawyer, David Oscar Markus. The timing seems strategic, especially since President Trump has recently issued a number of pardons and commutations.
These recent clemencies include high-profile figures such as former New York City Mayor Rudy Giuliani, former Rep. George Santos, and others involved in election challenges.
When asked earlier in October about the possibility of pardoning Maxwell—after the Supreme Court rejected her challenge to her conviction—President Trump was noncommittal. He admitted he hadn’t “heard the name in so long” but said he would “have to take a look at it.” When pressed further, he responded, “I wouldn’t consider it or not consider, I don’t know anything about it.”
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As the debate over Maxwell’s treatment and potential early release continues, many are watching closely to see whether President Trump will grant her request for clemency amid mounting political pressure.
https://wegotthiscovered.com/news/ghislaine-maxwell-admits-she-is-happier-in-prison-while-enjoying-room-service-and-puppies-as-trump-considers-commuting-her-sentence/
